Well, yes, but more importantly, the robes' forms look very rough and ill-defined. The shading doesn't convey the underlying shape very well right now, which is the main goal of shading. Probably the best is on his outstretched right arm. Most of the guy just looks like an almost random blob of clay.
You should want to get the static form and look of the character down first, long before you start on animations. That's because if you make any change to the former, you have to make it to every frame of the latter as well. What specific sorts of comments are you looking for?