AuthorTopic: Revamping Hammerman  (Read 50229 times)

Offline Souly

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Re: Revamping Hammerman

Reply #150 on: April 15, 2009, 01:26:15 am

I felt your secondary lightsource wasn't showing the form of the face properly.

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #151 on: April 15, 2009, 01:42:40 am
Gotcha.

Offline Mathias

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Re: Revamping Hammerman

Reply #152 on: April 16, 2009, 11:37:11 pm

Offline Scribblette

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Re: Revamping Hammerman

Reply #153 on: April 17, 2009, 12:02:20 am
Gee, I don't know, the sunglasses throw off the perspective even if they save time on drawing the eyes  :lol: Hairstyle makes me think of the main character from DBZ Evolution.  :-[

The ribbon definitely helps :D

On a serious note, I love the colours.
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Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #154 on: April 19, 2009, 01:58:29 am

I dunno

Offline Mathias

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Re: Revamping Hammerman

Reply #155 on: May 03, 2009, 02:38:30 pm
Whole thing looks cold/blue-tinted. I'd have to see this portrait plugged into the game with surrounding HUD/art to really know it the color edit is good. I wouldn't worry about colors right now. What's next on this thing? Got another portrait coming up?

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #156 on: May 03, 2009, 03:08:18 pm
Taking a break from this right now but when I get back to it I'll probably do some new animations.

Offline Opacus

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Re: Revamping Hammerman

Reply #157 on: May 03, 2009, 03:10:18 pm


Don't tell me you didn't see this one comming.

Offline Mathias

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Re: Revamping Hammerman

Reply #158 on: May 06, 2009, 04:04:14 pm
We should sell this design to Tuna. We'll split the profits, Opacus. He's a fool not to use it for the main boss.