Generally worrying too much about colour reproduction of older systems is a waste of time
I'll say. I checked the link you gave me, which took me to other links, and I discovered there weren't just a color limit on a console or C64. There was also a color limit to be shown on screen. Personally, I don't care about those restrictions, because I'm not working on games to be played directly on consoles. I just care about the colors used in the games.

At least, for now.
But I guarantee it wasn't a waste of time to read. Thank you for showing me, and thank you to everyone who posted on those topics.
plus with consoles that connect to a tv you've a whole load of other considerations.
Yeah, but I'm not going that far... So no worries there.
I'm just curious about some things:
1. When Nintendo, SEGA, Capcom, etc. were making their games for their 8 and 16 bit consoles, did they have a palette available of
what colors they could and could not use (colors each console would "admit" in the game), or did they just have a limit of
how many colors they could use?
2. Why are the colors in the sprite sheets different from the original colors (the ones I get when I take a screenshot from an emulator)? When I make my own sheets I get the colors right.
3. Do all the games on the NES, for example, have the same colors? It's again that console palette subject.
I may have more questions later, but I can only think of these right now.