AuthorTopic: [WIP] Pesky Ground Tiles  (Read 9385 times)

Offline xerus

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Re: [WIP] Pesky Ground Tiles

Reply #10 on: April 16, 2009, 06:08:56 am
Okay here is my latest attempt!  Just the tiles, no little mock up scene thing.



I tinkered with the hair/skin of the character but probably not enough.  But yeah, changes should be apparent enough.  BETTER/WORSE Than the original?  ;D

Offline .TakaM

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Re: [WIP] Pesky Ground Tiles

Reply #11 on: April 16, 2009, 11:29:26 am
I really think you need more contrast between the skin and hair, he basically looks like his face is covered in hair like some sort of wolf man
Also his hand merges with the scarf behind him and looks like some big floppy mutant arm or something.

It's a pretty easy fix, nothing else really needs to change if you ask me.
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Offline Overkill

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Re: [WIP] Pesky Ground Tiles

Reply #12 on: April 18, 2009, 01:17:44 am
This is starting to come together quite nice!

You know, something about the perspective has been bothering me slightly though. The way the grass is drawn, it looks odd that character has his feet across the very top of the tiles, rather than "standing" on the green.

The rocks that are there also look out of perspective, because they are completely sideview, but the grass is kind of topdown. I'd suggest drawing a layer of top rocks to remedy this, or make the grass darker near the bottom segments so it's flatter and pops out less.

I hope that makes sense?

I also agree with .TakaM's critiques. More contrast will make sure that features of the character aren't misread as him as having a yellow hockey-stick/tentacle arm XD

To be honest, I thought he had a scary mutant arm too.
« Last Edit: April 18, 2009, 01:22:45 am by Overkill »

Offline PypeBros

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Re: [WIP] Pesky Ground Tiles

Reply #13 on: April 20, 2009, 09:50:41 am
Okay here is my latest attempt!  Just the tiles, no little mock up scene thing.

vs. 
BETTER/WORSE Than the original?  ;D

at least, i can spot interesting features of the new tiles:
- interesting and varied shape of the rocks, without the "flatness" of 'edit of April 08, 2009'
- warmer colours (or is that hue shift) on the square blocks while keeping style of yours
- nice balance between texture and fluffiness of the grass.

I haven't tried to tile your grass or your rocks, but i'd say they could benefit of being two half-blocks separately tilable (so that you can have AABABBAABABBA to break the monotony of ABABABABAB...)

Keep going. That definitely looks like an interesting game coming out.
« Last Edit: April 21, 2009, 09:34:38 am by PypeBros »

Offline infinitegames

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Re: [WIP] Pesky Ground Tiles

Reply #14 on: April 23, 2009, 02:15:10 am
I liked the one where the grass and some of the dirt covered the rocks. It made it look a lot more connected and organic, whereas right now the rocks just look like they're standing there.

Offline xerus

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Re: [WIP] Pesky Ground Tiles

Reply #15 on: April 28, 2009, 11:00:43 pm
Thanks for the additional feedback ;D  It might be a little bit before I can work on this again (or show stuff :I), but I'll pop back in when the time comes!