His arm kind of looks like its pulsing as he walks, no idea what you intended but there's a bump runs down from his shoulder to his hand. His jacket and chest move way to far to his right at one point and it looks like his leaning over, along with the fact that it doesn't turn to the left on the other end of the animation adds to that effect. On the jump animation, if you rotated the stripe of light closest to his body on his right sleeve it would make it look more like his shoulder is rotating and help eliminate the noodle arm, his elbow is to far down the arm also.
I think helm means that you just to bend the arm at any point and not at the elbow/wrist, very noticeable in the jumping animation.
maybe get rid of the outline under his shoes, they seem to be a bit thick.