AuthorTopic: 72 Hour Game Development Competition (March)  (Read 7122 times)

Offline Peppermint Pig

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72 Hour Game Development Competition (March)

on: February 07, 2006, 07:22:37 pm
Hey everyone! Another competition is right around the corner. Brian and Jeff got in touch with me, so I'm relaying the information to you :)

Quote
Hey everyone!  The 72 Hour GDC is up and running again for March 24th to the 27th.
Make sure to check back at the site for updates, voting, and joining the actual
competition!

http://pixel-arts.org/72/
http://www.wayofthepixel.net/pixelation/72/board/

So please drop by, get a team together, and gear up for the action!
« Last Edit: May 26, 2006, 11:49:52 am by Peppermint Pig »

Offline Blick

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Re: 72 Hour Game Development Competition (March)

Reply #1 on: February 08, 2006, 02:26:59 am
FINALLY, it's in a month I can participate in. I hated it when they were during winter and summer breaks, when I'm not available. Now if I just get time, that'd be great.

Offline Chilly

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Re: 72 Hour Game Development Competition (March)

Reply #2 on: February 08, 2006, 10:44:48 pm
Awesome!! :D:D

I would definitely do this, but I don't have any vacation time in March. :(

I'll get teams together though!

Offline Rawsushi

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Re: 72 Hour Game Development Competition (March)

Reply #3 on: February 15, 2006, 11:33:13 am
I've never participated in one of these, but I'd certainly love to give it a try. I already know that I'll be busy with other projects, but I may be able to work something out.

Offline Niss

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Re: 72 Hour Game Development Competition (March)

Reply #4 on: February 20, 2006, 04:58:07 pm
Yeah I'd like to participate there! Hopefully I don't forget about it...

Offline NyanNyanKoneko

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Re: 72 Hour Game Development Competition (March)

Reply #5 on: March 07, 2006, 09:29:08 pm
I'm going to enter, but our team still needs a 2D or 3D artist.  The earlier you agree to help, the better.  We can decide ahead of time what tools to use and / or how to use them.  For example, my musician wants to use MP3s, so I'm going to make a program to help him loop MP3s before the compo starts. 

If you're a 3D modeler, I need to develop the exporters you want, and if you're 2D, we should go over how to use tile editors if necessary and decide what kind of 2D engine you want to work with.  :)

Offline Rox

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Re: 72 Hour Game Development Competition (March)

Reply #6 on: March 08, 2006, 10:28:38 pm
Remind me again. Gamemakers like The Games Factory are allowed in this, right? Or have the rules changed since three years ago?

Offline Darion

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Re: 72 Hour Game Development Competition (March)

Reply #7 on: March 09, 2006, 12:15:37 am
Is it just me, or has this competition fallen from the "pixel" core? Everyone seems to be making 3D games or pre-rendered 3D sprites. Egh ... I'm not entering. :(

I also can't believe you people still use Clickteam products. Thats fucking sick.
« Last Edit: March 09, 2006, 12:18:10 am by Darion »
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Offline NyanNyanKoneko

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Re: 72 Hour Game Development Competition (March)

Reply #8 on: March 09, 2006, 01:42:22 am
Last time, I think all the teams made 2D games, and 2 solo developers made 3D games. 

Offline Darion

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Re: 72 Hour Game Development Competition (March)

Reply #9 on: March 09, 2006, 07:15:29 pm
Yes, most were 2D, but weren't all pixel-art.
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