AuthorTopic: Sergeant  (Read 3830 times)

Offline ndchristie

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Sergeant

on: April 17, 2009, 02:56:18 pm


been slow on the pixels lately, but this sorta counts.  Kinda mid-poly, 600 tri limit (a lot goes into the hands...next-neared LOD (400) looks almost exactly the same except for the hands and face...
64x64 for body, weapon and head have separate (unstarted) textures...yellow pane to be a feather with alpha

seam on the back has been fixed since this image

mostly just for fun...

not a lot of ideas for the face.  low res looks bad when i try it, high-res doesn't match up....I might end up with the FF7/megaman legends approach of simple shapes/colors with higher-res flat eyes.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Souly

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Re: Sergeant

Reply #1 on: April 17, 2009, 04:56:17 pm
Can we see the UV map please?
Could help us to suggest something for the eyes.

This looks pretty sweet though.
Thumb seems a bit wide to me tbh.

Offline Dusty

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Re: Sergeant

Reply #2 on: April 17, 2009, 09:39:31 pm
Thumb seems a bit wide to me tbh.
I think the exaggerated thumb may be needed to help make its function more visible when holding the spear and such... but that might be a stretch. Could also work just fine with a smaller thumb.

Offline ndchristie

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Re: Sergeant

Reply #3 on: April 18, 2009, 12:42:14 am
The head has no UV, just know that it maps from the chin up (so it also includes hat and a space for accessories like the feather)
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.