AuthorTopic: Slimeworld! (formerly: Grass/Field Tile)  (Read 34904 times)

Offline Scribblette

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Re: Slimeworld! (formerly: Grass/Field Tile)

Reply #40 on: May 07, 2009, 04:29:13 am
Presumably the same way they locomote. Bouncing! Magic door handles that turn upon being bounced at.
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Offline Batzy

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Re: Slimeworld! (formerly: Grass/Field Tile)

Reply #41 on: May 07, 2009, 04:34:36 am
How do slimes open doors?  ???

Heh with a remote  :crazy:

thx..
Edit:
->

Nice it's getting beter every time lovely color choices by the way  :)

why didn't put the bush into that screen  ??? hard to see does it look good in the game  :-\ (sry. i'm getting lazy)

Offline Bhalzak

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Re: Slimeworld! (formerly: Grass/Field Tile)

Reply #42 on: May 07, 2009, 11:55:34 pm
>
a little update!

Offline ndchristie

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Re: Slimeworld! (formerly: Grass/Field Tile)

Reply #43 on: May 08, 2009, 03:11:29 am
doing great! though the bushes and flowers still look like you could play tetris with them.

most games try to break the grid with nature, not reinforce it:
A mistake is a mistake.
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Offline Bhalzak

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Re: Slimeworld! (formerly: Grass/Field Tile)

Reply #44 on: May 08, 2009, 08:52:37 am
Yeah!
I must template the flowers in "random scheme"
I must add the bush but i want to re-made to better
this is a new screen made today with the object if in my possession.



I must to follow these points:

* change the flowers/bush template in a random scheme,and not "geometrical/tetris like" [ ]
* add new objects to fill up the map

something other?