AuthorTopic: underwater character  (Read 10486 times)

Offline boojiboy

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Re: underwater character

Reply #20 on: May 13, 2009, 01:50:06 pm
Okay. Well, I persevere.

I want to make it a lower resolution.
I'm completely in the dark here because I've never done this before. So any light that anyone could shed would be GREATLY appreciated.


« Last Edit: May 14, 2009, 06:02:22 am by boojiboy »

Offline big brother

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Re: underwater character

Reply #21 on: May 13, 2009, 08:24:32 pm
Since the sprites are small, it'd be a good idea to push the contrast and saturation of the colors, that way they pop against most backgrounds.

Offline boojiboy

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Re: underwater character

Reply #22 on: May 20, 2009, 09:40:44 am
Thanks for the advice Big Brother, love your work.



I'm still considering sticking with the original resolution since I spent so much time on it.
Here is his latest incarnation.

« Last Edit: May 20, 2009, 04:04:42 pm by boojiboy »

Offline Terley

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Re: underwater character

Reply #23 on: May 20, 2009, 04:32:23 pm
I prefered this with some outlining, nothing too fab im kinda rusty but I definately think you could use this palette more efficiently. Most likely over done it with the dithering considering its still such a small character but still wanted to add some more interest here and there.



love the turtle  ;)

think you could have some improvements with the palette, but just thought I should show how you can make the most of what you have. If anything you could tweek values, hue and saturation to get it spot on.

Hope anything helps, looking forward to any updates.
« Last Edit: May 21, 2009, 01:48:48 am by Terley »
I've not got anything interesting to type here..

Offline boojiboy

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Re: underwater character

Reply #24 on: May 21, 2009, 03:33:34 am
Thanks heaps Terley.
Your edit helps SO much! I'll have to work on some more.
« Last Edit: May 21, 2009, 04:23:53 am by boojiboy »

Offline boojiboy

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Re: underwater character

Reply #25 on: May 21, 2009, 08:33:18 am
Taking much advice from Terley, how's it looking at the moment?

Offline boojiboy

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Re: underwater character

Reply #26 on: May 21, 2009, 11:41:33 am


Is this getting better?

I'm really stumped on how to approach its mid-section.

Here's the original sketch, in case it's too ambiguous. The teeth in particular might not read as well.
« Last Edit: May 21, 2009, 11:45:35 am by boojiboy »

Offline willfaulds

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Re: underwater character

Reply #27 on: May 21, 2009, 11:56:46 am
boojiboy your latest rendering of your main character has some very pleasing aspects.

it looks almost like pastel/chalk (good colours in my opinion  :y:)

the main character could, i think, still do will a little more made of his visor - either brighten the whole glass part of add a highlight.

your other character looks better but perhaps the colours are little less interesting  - he feels monotone. also his eye really needs definition - i know its wip but eyes mean a lot in a character.
« Last Edit: May 21, 2009, 12:00:01 pm by willfaulds »

Offline boojiboy

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Re: underwater character

Reply #28 on: May 21, 2009, 12:33:14 pm


A bit better?


With the other character, I would really like to get his eye and mouth to look more like it does in the original drawing.

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Re: underwater character

Reply #29 on: May 26, 2009, 09:22:25 pm


Is this getting better?

I'm really stumped on how to approach its mid-section.


I think that it looks a little flat because it is all one color range, if you were to add another color to the mix, who knows what you'll achieve!
[a really bad example that I made in 5 seconds, but can you see the point I am trying to make?]
For the middle section, I think just dithered shading with a general indication of the bone and muscle positions will work.