AuthorTopic: underwater character  (Read 12557 times)

Offline boojiboy

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Re: underwater character

Reply #10 on: April 09, 2009, 04:22:08 pm
Here's another character/villain

Offline boojiboy

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Re: underwater character

Reply #11 on: April 25, 2009, 04:13:51 am
Hmm not getting too much feedback. Never mind.
Here's an update. Cleaned up, anything wrong with it?
« Last Edit: April 26, 2009, 06:33:11 am by boojiboy »

Offline infinity+1

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Re: underwater character

Reply #12 on: April 25, 2009, 12:40:10 pm
i like everything but his left arm.
it looks like it's contasntly in contact with his chest or something, which is an odd way to run.

Offline BlackTerror

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Re: underwater character

Reply #13 on: April 26, 2009, 03:26:23 am
i like everything but his left arm.
it looks like it's contasntly in contact with his chest or something, which is an odd way to run.
I think a lot of that would be fixed if the forearm remained oriented to our right, like his other arm, rather than curving in towards our left like it does now. The two different directions of movement in succession combine in a weird effect.

Offline boojiboy

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Re: underwater character

Reply #14 on: April 26, 2009, 03:56:31 am
I think a lot of that would be fixed if the forearm remained oriented to our right, like his other arm, rather than curving in towards our left like it does now. The two different directions of movement in succession combine in a weird effect.

I think I know what you mean. Thanks guys, I'll work on it.

Offline boojiboy

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Re: underwater character

Reply #15 on: April 26, 2009, 06:26:17 am
Alright. I suck at coloring.
Is this any good?

Offline boojiboy

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Re: underwater character

Reply #16 on: April 26, 2009, 08:22:38 am
Once again. Not confident with coloring at all.




Any feedback?
Which direction etc.

Offline boojiboy

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Re: underwater character

Reply #17 on: May 04, 2009, 10:34:31 am
I'd appreciate any critique you guys can give me on the last few updates.
For the sake of not wasting a post, here as an update on the run.

I fixed (hopefully) the face area (eyes, goggles etc).
The arm thing you guys mentioned is bothering me.
I think a lot of that would be fixed if the forearm remained oriented to our right, like his other arm, rather than curving in towards our left like it does now. The two different directions of movement in succession combine in a weird effect.
His right arm does move towards his left shoulder but maybe it's a little hard to notice. His left arm probably hug his chest a little to much but I think it should turn towards his right shoulder a little instead of going straight ahead.

Offline Mathias

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Re: underwater character

Reply #18 on: May 04, 2009, 08:50:38 pm


What on earth is he supposed to be? Some kinda humanoid eel thing . . . person . . . guy?

Just as you yourself acknowledge, your coloring is quite poor, but that's ok. You're starting out and you'll improve. Forget animation, forget game art and tiles, designing graphics within unnecessary confining specs, just sit down and churn out some random crazy stuff so you can practice coloring. You need to. You can use this project as a means of practice, but if you value it, and you move ahead with it, and then get better at coloring, you'll look back on the art for this project with regret, thinking, 'why didn't I just do some practice so all this could have more continuity?' You don't want that.

Your latest running animation is pretty cool, though. Biggest complaint is how his legs seem to hyperextend at their most extended positions. You're pixelling in too much movement too quickly; it appears to speed up when his feet are kicked out. Otherwise it's nice 'n smooth-like.

Offline boojiboy

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Re: underwater character

Reply #19 on: May 05, 2009, 02:19:39 pm
Quote
What on earth is he supposed to be? Some kinda humanoid eel thing . . . person . . . guy?
Ironic you should say what on earth. It's an alien.
Thanks for the advice, I'm actually using the entire process of creating a game as a means of practice. All I need is some constructive criticism on my coloring.