AuthorTopic: Abduction  (Read 4559 times)

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Abduction

on: April 04, 2009, 08:24:05 pm

I thought the heads seemed large.
or

Smaller? Or did they lose there character.

The mockup shows the oldest designs for the characters.
The tile sets are place holders, I'll start on buildings and stuff now to get my mind of the heads..
« Last Edit: April 04, 2009, 08:25:39 pm by Souly »

Offline Peach

  • 0001
  • *
  • Posts: 60
  • Karma: +0/-0
  • Compile Me!
    • View Profile
    • The Peach Portfolio.

Re: Abduction

Reply #1 on: April 04, 2009, 08:46:27 pm
hi there Souly: I like big head style. Depends if you want to give more emphasis on character expressions rather than body movements or equipment. Bigger head means more details on the face, and atm they are very good :) like 'em!
I think in manga style big head characters are called "super-deformed"  :crazy:
"It's all fun and games, until someone loses an eye". - mom

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Abduction

Reply #2 on: April 04, 2009, 09:44:09 pm


« Last Edit: April 05, 2009, 12:09:45 am by Souly »

Offline Peach

  • 0001
  • *
  • Posts: 60
  • Karma: +0/-0
  • Compile Me!
    • View Profile
    • The Peach Portfolio.

Re: Abduction

Reply #3 on: April 05, 2009, 04:22:13 pm
even better... the 3d perspective kicks ass :) are you going to detail the environment?
"It's all fun and games, until someone loses an eye". - mom

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Abduction

Reply #4 on: April 05, 2009, 07:28:41 pm

Been trying to decide what to do with this perspective..

« Last Edit: April 05, 2009, 09:47:47 pm by Souly »

Offline JonathanOfDrain

  • 0010
  • *
  • Posts: 292
  • Karma: +0/-0
  • Lonely
    • View Profile
    • TheyWillEat.Us

Re: Abduction

Reply #5 on: April 05, 2009, 10:05:09 pm
I think the contrast of the black is really messing the readability of things. For the cool mustache guy I hardly notice anything other than the black. I have to connect the dots.

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Abduction

Reply #6 on: April 06, 2009, 02:28:50 am

Ugh I hate cars. D:
And sorry for horrid trees, I'm just trying to figure out how it might look.


Ref
« Last Edit: April 06, 2009, 02:48:36 am by Souly »

Offline JonathanOfDrain

  • 0010
  • *
  • Posts: 292
  • Karma: +0/-0
  • Lonely
    • View Profile
    • TheyWillEat.Us

Re: Abduction

Reply #7 on: April 06, 2009, 07:04:46 am
That perspective looks very off with that car and the street leading away. Look at the "AAAH NO MORE TREES!" thread and steal the help for trees.


Umm... why is a building in the middle of the street?

Offline willfaulds

  • 0010
  • *
  • Posts: 217
  • Karma: +0/-0
    • View Profile

Re: Abduction

Reply #8 on: April 06, 2009, 08:47:39 am
Can't say I have the readability problem with the mustache guy at all.

My thoughts from the mockup before last...

I like the angled walls but not the doorway in the angled wall (I can't say why - it's weird).

The road is too deep - in your first mockup the implied perspective works really well but I feel its being overruled by the really wide road (one aspect might be that the dashed lines aren't equi distant).

Overall I really like!
« Last Edit: April 06, 2009, 08:53:27 am by willfaulds »