AuthorTopic: 1-Bit...  (Read 11861 times)

Offline Tobe

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Re: 1-Bit...

Reply #30 on: May 17, 2009, 08:51:22 pm
I've been following the thread because I find it amazing how 1 bit games can look so nice
But just to nitpick a little, I see from the video link that the UFO beam got cut off at the very end. I thought that looks a little faulty. Other then that, can't wait to see the full game : )

Offline willfaulds

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Re: 1-Bit...

Reply #31 on: May 18, 2009, 05:23:27 pm
Thanks tobe,

I think I see what you mean  - I altered the code a little to safe guard against that happening. Though I couldn't recreate it and it may have just been frames getting chopped during the video capture.

Your comment did make me alter the closing animation though - it has good impact when you miss an object but no so much when you've had something in the beam so I added a dithered first frame (see below)

So for anyone interested these are the tiles used to generate the beam

Spawning loop (12 Frames)


Transition to capture (4 Frames)


Capture loop (8 Frames)


Closing (8 Frames)


These look a little nonsensical out of context (I'll try to find time to upload a little SWF where you can just test the transitions)

Also I'm interested to know what people feel about the screen effects in the video?
« Last Edit: May 18, 2009, 05:27:33 pm by willfaulds »

Offline willfaulds

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Re: 1-Bit...

Reply #32 on: May 20, 2009, 08:42:20 pm

Offline willfaulds

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Re: 1-Bit...

Reply #33 on: June 18, 2009, 11:10:15 am
I've been flat out with some other projects recently

BUT I found time to work on an ident for my games
http://blog.pixelbeard.com/2009/06/pixelbeard-indent-1bit-version.html
I would really appreciate any feedback (audio or visual)

As for Beard Snatchers I've pixelled up some new backgrounds (part visible in the blog header) and developed the story. I hope to post some works for crit next week.

Dinosaurs and zombies are immanent...