AuthorTopic: [WIP] Future soldier  (Read 4391 times)

Offline ZeroXbot

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[WIP] Future soldier

on: April 02, 2009, 03:42:17 pm
I'm now working on front-standing future soldier: (It's my first person that i'm pixeling, I drawed armor without any reference)

I have problems mainly with shading arms and legs (I cut arms because they were very odd looking. I add them later when they become more arms :) ). Also I don't know is everything right with other parts. Please C&C.

Offline ZeroXbot

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Re: [WIP] Future soldier

Reply #1 on: April 02, 2009, 09:04:03 pm
Update:

Offline Chief

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Re: [WIP] Future soldier

Reply #2 on: April 03, 2009, 06:33:58 am
meh, im nub, so i dunno, but imo, his arms and legs ar a bit too long and scrawny...

Offline ZeroXbot

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Re: [WIP] Future soldier

Reply #3 on: April 03, 2009, 12:39:06 pm
Yeah, you're right. I looked some human's anatomy proportions also and must change arms and legs build.  :) Thanks.

Offline ZeroXbot

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Re: [WIP] Future soldier

Reply #4 on: April 03, 2009, 05:34:12 pm
New version:

I'm waiting for new C&C.

Offline hsn2555

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Re: [WIP] Future soldier

Reply #5 on: April 03, 2009, 06:36:12 pm
his arms are still too long, and his hands are too big.
Be Like no other

Offline bonehead11

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Re: [WIP] Future soldier

Reply #6 on: April 03, 2009, 07:10:37 pm
Body is too long...and giving him some pose would be really good + a weapon.

Offline ALTER

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Re: [WIP] Future soldier

Reply #7 on: April 04, 2009, 12:24:27 pm
arms should be infront of the body, not behind
lol

Offline willfaulds

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Re: [WIP] Future soldier

Reply #8 on: April 04, 2009, 02:07:53 pm
I had a quick doddle over your piece - quite a bit of cut & paste really.

So frame by frame
1/ Yours
2/ Made a basic anatomy fix for the length of the body.
3/ Repositioned eyes to be more human like
4/ Gave the shoulder pads a bit more depth and purpose
5/ Reduced the width of his lower arms
6/ Gave the crotch armour a similar treatment to the shoulder pads
7/ Perspective of feet
8/ Decided I preferred the high neck feeling (More robotic)
9/ Decided I preferred the high eyes

So hopefully that highlights some of the problem areas. No perfect fixes just ideas and illustrating points.

« Last Edit: April 04, 2009, 02:10:21 pm by willfaulds »