AuthorTopic: GR#003 - Spritework (Nudity) - Sprite Process Critique  (Read 26987 times)

Offline EvilEye

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Re: SpriteWork ( partial nudity )

Reply #20 on: April 01, 2009, 03:38:49 am
I dunno kitten the contrast between the sprite and the outlines doesn't really bother me that much.

Howabout some help on the portrait instead.



Too contrasted?

*EDIT*

Finally starting to get somewhere halfway decent.



*EDIT*

Getting there... Mess with something long enough and eventually it will look OK.



*EDIT*

Update



*EDIT*

My thread seems to have died. Noone has any opinions on the portrait?

« Last Edit: April 03, 2009, 04:09:21 am by EvilEye »

Offline politopo

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Re: SpriteWork ( partial nudity )

Reply #21 on: April 03, 2009, 07:35:26 am
The pose you chose is nice, but it is not clear, try starting from scratch drawing volumes of anatomy (possibly a larger view)
another things that could , would be to move the hair away from her body as she just rotated her head, it would add a dynamic effect that could improve much the piece.

Offline NaCl

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Re: SpriteWork ( partial nudity )

Reply #22 on: April 03, 2009, 10:28:30 am
Hey EvilEye, this piece is shaping up well. I like the new hair a lot. Also, the face itself is steadily improving. The main problem is that the neck is rotated at a crazy angle, and so it is not immediately apparent that she is looking over her shoulder. It first looks like her upper body is all messed up. I think the shoulder would look better turned around, like this:



I'm actually into the over the shoulder pose, but her face just doesn't seem to be at the right angle (get up and try to turn your head like that). Also, try and see the body as if it is facing us, then it suddenly becomes crazy, like an optical illusion. That alternate way of seeing it is going to be how a lot of people initially see it, and that will hurt the piece overall.

Offline EvilEye

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Re: SpriteWork ( partial nudity )

Reply #23 on: April 05, 2009, 08:46:34 pm
Took a little break :blind:



Well I guess I ended up with the original pose anyway.

I changed the colors around a little. Not sure if it helped.

*EDIT*

On a roll now. Finishing touches.




*EDIT*

Well I think its done. Opinions?



*EDIT*

Added a screenshot from the game engine
« Last Edit: April 05, 2009, 11:26:29 pm by EvilEye »

Offline tehwexxl0rz

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Re: SpriteWork ( partial nudity )

Reply #24 on: April 05, 2009, 11:42:08 pm
Done?! AA time plz? ???

Offline EvilEye

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Re: SpriteWork ( partial nudity )

Reply #25 on: April 06, 2009, 01:06:14 am
Ok then, did some AA and a few minor touchups.



*EDIT*

One more edit.



There are still a few things that bother me but I will call this done for now.
« Last Edit: April 06, 2009, 03:56:56 pm by EvilEye »

Offline EvilEye

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[WIP] More Characters

Reply #26 on: April 10, 2009, 06:13:38 am
Redoing my wizard art.

Sketch:



Progress:

>>>


Already did the portrait ( no I am not pixeling this one ).




In Game Screenshot:

« Last Edit: April 12, 2009, 06:46:38 am by EvilEye »

Offline Shrike

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Re: [WIP] More Characters

Reply #27 on: April 11, 2009, 03:40:11 pm
No!

Sort of strange..  Why does he have to book out when he's not reading it?  Either have him looking at it or just make it so he holds it closed.  Also the hat as it is looks a bit comical with it pulled down over his face.  I would life it up a bit.  And reverse the coloring of the hat and cape, it looked better the other way around.

And wtf is going on with his arms?  They're like stubs, where you've put the hands indicates a very uncomfortable position.  Loosen it up, specifically the arm holding the staff.

Good luck!
Shrike

Offline Malor

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Re: [WIP] More Characters

Reply #28 on: April 11, 2009, 07:31:16 pm
No!



And wtf is going on with his arms?  They're like stubs, where you've put the hands indicates a very uncomfortable position.  Loosen it up, specifically the arm holding the staff.


I think I have to disagree with you on that point, I think the hands are fine, however you might want to add an elbow or something to the arm holding the staff, to give it more depth.
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Offline Atnas

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Re: [WIP] More Characters

Reply #29 on: April 11, 2009, 08:37:00 pm
I disagree as well... And I think the book is fine open. I think it's better it's open than closed, actually. I'd like to see some real folds on the turquoise robe, and if it's not conflicting with the other sprites, maybe a hint of some fingers?