AuthorTopic: GR#003 - Spritework (Nudity) - Sprite Process Critique  (Read 20539 times)

Offline Helm

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Re: SpriteWork ( partial nudity )

Reply #10 on: March 30, 2009, 02:50:57 am
What is your style?

If your style doesn't work with pixels well, is it the fault of the pixels, or the fault of your style?

When you draw in photoshop, use the means photoshop provides. When you do pixel art, make art that utilizes pixels to their outmost.

Offline EvilEye

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Re: SpriteWork ( partial nudity )

Reply #11 on: March 30, 2009, 02:55:49 am
What is your style?

If your style doesn't work with pixels well, is it the fault of the pixels, or the fault of your style?

When you draw in photoshop, use the means photoshop provides. When you do pixel art, make art that utilizes pixels to their outmost.

The edges are darker and there are no black outlines. This just doesn't look right to me.

I like what you did with the hair though. Are the wings better?

I want a second opinion on the arm. Does it looked chopped off to anyone else?

Offline Dr D

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Re: SpriteWork ( partial nudity )

Reply #12 on: March 30, 2009, 03:02:52 am
I wasn't thinking it knowing what the pose was originally, and probably wouldn't notice it and nod it off, even if I didn't.

But further analyzing it, it does look amputated.

Offline EvilEye

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Re: SpriteWork ( partial nudity )

Reply #13 on: March 30, 2009, 05:48:11 am
I tried redrawing the arm, but the whole pose was drawn with the idea of the arm being a certain way. I would have to change the whole pose to fix it :yell:

But I did do some minor updates, taking into account a few things said by helm.

Offline NaCl

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Re: SpriteWork ( partial nudity )

Reply #14 on: March 30, 2009, 06:52:33 am
Hey EvilEye, cool sprite. The only problem that I can see is that some of the forms are hard to distinguish. Like the arm, the color seperating the arm and the torso are so light it is a little bit of a strain to see exactly what you are looking at. I threw some of the darker colors there, and inbetween the legs. Also, the hair and wings are close in color and a bit hard to tell apart, so I moved the hair and wing color a bit apart.



It's a pretty minor edit but it's all I can see thats wrong with it... keep up the good work

Offline politopo

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Re: SpriteWork ( partial nudity )

Reply #15 on: March 30, 2009, 08:48:45 am
what a nice girl here we have... but in my opinion, the right feet is too little and breaks the dynamic line that the origina piece had,
I did a small edit to show you what i mean, I just enlarged it a little on the bottom left side.

I hope it comes helpfull.

Offline EvilEye

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Re: SpriteWork ( partial nudity )

Reply #16 on: March 30, 2009, 02:29:42 pm
Did some minor edits based on the suggestions above.

Hopefully the arm is a bit clearer. It may just be one of those things you can't do anything about :blind:

« Last Edit: March 30, 2009, 02:33:45 pm by EvilEye »

Offline hotnikkelz

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Re: SpriteWork ( partial nudity )

Reply #17 on: March 30, 2009, 03:47:02 pm
The black outline on her right side looks so harsh to me  :-\
Hmm i'll take a shot at it later on and get back to u. Helm's edit is a good one i think, where the forms are concerned (although more chiseled compared to your softer contours) BUT i think by the bottom of the legs looks rather congested. The proportions of her left calf and shin seems off.

Offline EvilEye

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Re: SpriteWork ( partial nudity )

Reply #18 on: March 31, 2009, 04:16:25 am
Did a very minor update on the sprite. I will call this done for now.



I am starting on the portrait. Posted the reference etc on the top post.

Offline HughSpectrum

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Re: SpriteWork ( partial nudity )

Reply #19 on: March 31, 2009, 01:37:33 pm
Since you prefer to use black outlines (hey, I do too), may I give a suggestion to make the transition from the harsh, dark black to the lighter colors smoother?

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