Helm> I agree. I wanted a lighter color in there though. Anyways, it bothered me so I made a test without.
Xkeeper> It's you! I've been enjoying your LUA projects. I do have the latest-ish release, but I guess I missed the vnb file in my excitement of getting my hands dirty with LUA...
I'm somewhat familiar with the NES restrictions. At first I was thinking of just replacing some tiles and palettes, but then the project quickly went into feature creep mode and I decided to just have fun instead. I'll probably just aim for a retro feel and write my own engine (got a rudimentary tile map scroller done). Of course, this is just talk, I never actually finish anything.
I was thinking NDS, 256*196 with map on top and inventory manipulation and stats on bottom. As for the story: the goal is to find and wake up the sleeping Valkyrie so she can save the land from evil, but it turns out the player actually is, or becomes the Valkyrie. Maybe there's a repository for the Valkyrie's memory and armour. It feels silly with special Valkyrie armour bits laying around, being generally available, so with this plot the player would go through different levels of regular armour before finally finding the Valkyrie armour for the endgame.
It would be fun to throw in Tower of Druaga stuff too, at least a little mini tower (more feature creep).
I'm trying with a dark purple for the rock stuff. I might also use 4+1 colors per character, using the
final fantasy 1 technique where possible. Overall, I rely on black for shadow and volume.
The Demon and Fire guys are new. The Demon is based on other artwork than the sprite. It uses some extra colors, because I wanted it to be close to the later artwork and not collide with the Sandra types (knuckle head lizards). The fire guy was kinda boring, so I made it into a little robot thing.
Maybe most of the underground stuff is robotic. I also made a big Dadatta but I'm not sure if I should keep that because I already have a Dadatta armour. I also tried making the Eastern Demon Bear Trap thing (Kaox) but I had trouble making something of it. I suppose it could be like a Cocodemon. I wanted to use many colors on it because Eastern demon masks usually have that. Maybe it needs more white though.
I'm pondering if I should give the Tatta some colored cloth, so it's color coded Blue. I gave the Jester an extra color and repixeled it a bit.
I want to see color ranks for the items, like in Diablo, so I tried that on the treasure chests and money bags to start with. Random stats and effects on the weapons is fun.

It would be fun to have friendly NPC monsters. It works with the story in the games where everyone became corrupted long ago but a few remained friendly, like the Kurino (A desert lizard) and maybe Sabine (Jester).
