AuthorTopic: WayForward Contest #2: Sprite modelling (updated rules)  (Read 83167 times)

Offline ahrimanes

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #30 on: February 06, 2006, 09:39:07 pm
soo Adam, thanks for the. sing of coincidence.

you say the the correct zise sprite is that lil child, i did both zieses adult and child and i post them, i hope still have chances, do i ?
may the pixels be with you.

Offline flaber

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #31 on: February 07, 2006, 02:15:32 am
here is my entry:



boktai version:


comparisson with the boktai sprite:

not sure about the boktai style, but i tried to mimmick

who knows.. maby ill make a few more of these if i get a chance
« Last Edit: February 11, 2006, 01:35:05 am by flaber »

Offline AdamTierney

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #32 on: February 07, 2006, 03:44:07 am
soo Adam, thanks for the. sing of coincidence.

you say the the correct zise sprite is that lil child, i did both zieses adult and child and i post them, i hope still have chances, do i ?

Because there was confusion, I won't consider size against the sprites. But the people entering from now on should go off just what I've posted.
« Last Edit: February 07, 2006, 03:45:53 am by AdamTierney »

Offline Panda

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #33 on: February 07, 2006, 07:57:40 am
Here are mine:



EDIT: Boktai one remade.



EDIT: Boktai one re-remade, with 2 poses



« Last Edit: February 10, 2006, 09:33:10 am by Panda »

Offline Akira

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #34 on: February 08, 2006, 03:25:55 am
Freestyle:


Boktai Kid:


Boktai Adult:


Might do one of them boktai mockups sooner or later.
thanks Dogmeat!

Offline Crazy Asian Gamer

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #35 on: February 08, 2006, 04:18:25 am
Akira: You improved so much man.  :D

Shu:
Mine freestyle, getting ready to fisticuff:

:o Tres Sexy.

Offline Faceless

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #36 on: February 08, 2006, 06:30:36 am
Got my Boktai sprites done, expect to see the other one soon.


Edit:
Yeah

Same-ish pose; OMG! >.>
« Last Edit: February 09, 2006, 12:41:31 pm by Faceless »

Offline .TakaM

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #37 on: February 08, 2006, 08:09:12 am
two versions to submit:



(i couldnt quite decide which was better/matched the style more)

working on the freestyle sprite now

edit-
i think Ive finished my freestyle popeye sprite:

puzzle fighter style, I wanted to do something a little different from everyone else and i thought puzzle fighter's style with exagerated proportions would work well with popeye's design
here's the process gif:

i didnt save a few steps but.. eh...
« Last Edit: February 10, 2006, 12:14:47 am by .TakaM »
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Offline GOODNIGHTdestroyer

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #38 on: February 08, 2006, 12:35:20 pm
these popeye sprites are all amazing. I feel like putting them all on a banner.
And I am finally seeing that you were the one worth eating.

Offline AlexHW

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #39 on: February 09, 2006, 07:13:15 pm
I have a question..

when you say usability, do you mean that it should be fit for a game, and should be designed with animation in mind? Because it also says to not excede 48x48 and we could potentially squeeze in popeye which would allow much more detail, but doing so would take away from usability since then his range of motion would diminish..
Care to expand upon this Adam?
I may want to redo some sprites if It is better to pack as much popeye into the image as possible because then you can add more details since the popeye is as big as it can be.