AuthorTopic: A Protagonist  (Read 2875 times)

Offline Overkill

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile
    • i make video games

A Protagonist

on: February 02, 2006, 03:31:45 am
The following is a sprite that I have drawn for use with a game of mine entitled "Rubbish Rogue". I'm still developing my artwork, so I kindly ask you go easy on the abrasive commentary. At any rate, I'm slowly coloring things in, if any of the lineart looks crappy just ignore it. :D



I'll also be drawing garbage collector and ninja-suit versions of the hero soon.

Can anyone give me some comments and pointers on the shading of the sprite and any helpful techniques to improve it overall? Feel free to critique, just please don't say "HAVE YOU EVER LOOKED AT A PERSON BEFORE" or something like that, because that's rather harsh and I'd rather not have it happen again to me. ^_^ Thanks!

Offline Darien

  • 0010
  • *
  • Posts: 434
  • Karma: +0/-0
  • ...nine...ten...draw!
    • View Profile

Re: A Protagonist

Reply #1 on: February 02, 2006, 03:56:09 am
Hey, Overkill.

Because of him being an even amount of pixels wide, one leg is wider than the other.  Either make him one pixel thinner or put space between the legs or something.  I dislike the outline between the shirt and pants.  The outline makes it seem like the torso and legs are two seperate entities, when of course they are connected.  A smoother transition would be more believable.  Also, I don't like the pixels by the armpits.  The make his torso expand awkwardly.  Watch your proportions.  His hands should go down past his torso to a little above mid-thigh, I believe.  Either his torso is too long or his arms are too short, perhaps a little of both in this case.

Also, I don't think three frame animations will cut it.

Offline Overkill

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile
    • i make video games

Re: A Protagonist

Reply #2 on: February 02, 2006, 05:30:40 am
Thanks for the tips, Darien. As a result, things are looking better:



And yeah, I see what you mean about three frames not being enough.

Offline Crazy Asian Gamer

  • 0010
  • *
  • Posts: 243
  • Karma: +0/-0
  • Guess who follows trends?
    • View Profile
    • CAG's NONEXISTANT Page... of DOOM

Re: A Protagonist

Reply #3 on: February 04, 2006, 06:03:34 am
But... but... that's how they did it in the ol' NES days...

Besides that, I'm sure it can be done with three frames. But personally, if I were to do something low-frame like that, I'd do 4 (so I can do feet off the ground).

Anyways, it certainly looks better. He looks like he works out upper body every single day, but only cares to jog once in a while. Or at least like that on the side view.

Offline Overkill

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile
    • i make video games

Re: A Protagonist

Reply #4 on: February 04, 2006, 06:15:05 pm
More updates, decided I'd make this five frames per walk strand. And the sprite sheet's a little more ordered.



Side-view animations not done yet, but are coming soon.

Offline Mr.Modem

  • 0001
  • *
  • Posts: 88
  • Karma: +0/-0
  • My avatar is more outdated than yours...
    • View Profile

Re: A Protagonist

Reply #5 on: February 04, 2006, 06:57:31 pm
It would be nice if you put together the frames into a gif animation (I'm too lazy to do it myself). It's a little bit hard to give critique on the animation.
Nobody is perfect. I'm nobody.

Offline Overkill

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile
    • i make video games

Re: A Protagonist

Reply #6 on: February 04, 2006, 07:23:14 pm
Okay, here you are. Animation!


Offline Pawige

  • 0010
  • *
  • Posts: 293
  • Karma: +0/-0
    • View Profile
    • The Noisy Sanctum

Re: A Protagonist

Reply #7 on: February 04, 2006, 09:58:11 pm
In your animation, he's not walking, he's standing still and stomping his feet.



This is far from perfect as well, but hopefully you'll get some useful insight.

Go to this site http://www.idleworm.com/how/anm/02w/walk1.shtml and learn much more.