AuthorTopic: Loli animation help  (Read 11957 times)

Offline mozzy

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Loli animation help

on: March 17, 2009, 10:56:17 pm
Loli girl running.

The original sprite is mine, but its bieng animated by shawn. He's can't post it here for what ever reason, so I'm doing this for him.
This is for our collab game project.

Hair obviously should be bouncing, but he's more worried about the limbs at the moment.

« Last Edit: March 21, 2009, 06:47:14 pm by mozzy »
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Offline Coconut

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Re: Loli run~

Reply #1 on: March 17, 2009, 11:13:44 pm
Cool, but what are those things on her hands?
(Lovely running sprite, very very smooth, besides the non-moving hair ;))
Formerly known as LetalPixel.

Offline Memo

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Re: Loli run~

Reply #2 on: March 17, 2009, 11:19:31 pm
i think those are just placeholders for hands. And i agree, the hair and whole head in general could use some more animation.

Offline mozzy

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Re: Loli run~

Reply #3 on: March 18, 2009, 01:28:29 am
my edit:

eh?
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Offline mozzy

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Re: Loli run~

Reply #4 on: March 18, 2009, 02:06:54 pm
Halp!
(Shawn's edit of my edit)


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Offline Ben2theEdge

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Re: Loli run~

Reply #5 on: March 18, 2009, 06:00:38 pm
I like! If I were you I'd be a little bit concerned with how visible her leg motions will be when the game is actually in motion, but aside from that it's looking good.

I would advise against working on a white background unless you intend to keep it white (or extremely bright). White makes it much harder to estimate good shades and values for when you put something darker behind it. Neutral gray will give your tones much less bias.

If you're working with an art program that supports layers you should probably sketch out more of the scene quickly with blobs of color so you can get a better sense of what you're working with. Creating such detailed in the tiles right away without any kind of context is always risky because you might decide they don't match with whatever you draw next, and then all that work is wasted. Plus working on the foreground and background together will make the whole scene look much more unified when it's finished.
I mild from suffer dislexia.

Offline mozzy

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Re: Loli run~

Reply #6 on: March 21, 2009, 06:46:47 pm


Supposed to be a fast midair sword slashing animation. This is by far the worst I have ever done :c

It currently animates a lot slower than it should for somereason. Maybe because I'm using Chrome.
Need a lot of c+c for this.
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Offline Terley

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Re: Loli animation help

Reply #7 on: March 21, 2009, 08:11:50 pm
I'd add a bit more warmth to the rocks in this mockup, a bit too yellowish imo, also I think the grass is really blinding. Here's how Id have it, if it helps.



..edit

oh sorry how rude, loving this so far such a cute sprite. goodluck.
« Last Edit: March 21, 2009, 08:15:02 pm by Terley »
I've not got anything interesting to type here..

Offline Emtch

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Re: Loli animation help

Reply #8 on: March 21, 2009, 10:25:03 pm
Very good looking character and environment, though the attack animation is not so good.

Is it supposed to be one swing? Because it looks like two separate attacks, one diagonal and one horizontal.

The blur shouldn't stop in the middle, it ruins the illusion. Why is the other arm bending like that? Doesn't look right.
Same goes for the leg, why is it moving up? That move would be impossible in the air.

Btw, nice Swedish head  :D

Offline mozzy

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Re: Loli animation help

Reply #9 on: March 22, 2009, 01:06:29 pm
It's supposed to be a triple combo move sort of thing.
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