Hrm, even when I asked you for a link to a section of the tut I hadnt read the thing as a whole.
I think it's great, very necesary and way overdue what you're doing in terms of demystification here. The whole pixel cluster thing fits well with my conception of pixels too.
One thing that bothered me though, is how you establish that there's NOTHING MORE to dithering than what you say, You can make good use of arranging the dots to create subjective dotted lines to guide the eye. I have seen how some people overstimate it and may make pieces only centred on overdithering for the hell of it, but just dismissing the posibility seems a bit much, atleast you could indicate there's more posibilities to try out.
EDIT: HOLY SHIT!

I'm just now reading the beggining of the damn thing...and you bastard! I remember when I posted that exact same triangle linking it from somewhere, and I remember clearly that you said it was a faulty way to make a dinstinction between types of art because abstract could be equated with symbolism!

Also, I would consider myself to be somewhere towards the right wing of that triangle, and I feel the need to add it's not just nostalgia at work here. Much of what motivates me is how the viewer's imagination and interpretation is involved in low res. I love how when you're animating a face in low res there MUST exagerated changes in the character's features, forcing the viewer to piece together all the information conveyed trough subpixel animation.
Take the purposedfully limited res as an equivalent of anime's purposedfully limited frame count, it's for an effect not for nostalgia.
Let me insist on the wiki thing,this should be awiki if a limited acces wiki at that. We could even just have an official website form of it, and have a wiki infrastructure behind that can be edited and is only 'dumped' to website form when consensus is reached on an article.
