AuthorTopic: Small mockup + sprite  (Read 7402 times)

Offline Q Dervish

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Re: Small mockup + sprite

Reply #10 on: March 05, 2009, 02:10:39 am
Hmm. I was thinking about this when I was considering a run animation for this guy, as I was planning to have his arms just loose by his side. I dropped the shield swing, but now I'm not sure if he's totally off balance, and whether I should just drop the arm movement altogether.

I was thinking about adding a bit of lag on the shield too, but I think that would be even more painful on the arms.

Offline NaCl

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Re: Small mockup + sprite

Reply #11 on: March 05, 2009, 02:26:11 am
I think the last one, where his shield is not swinging, looks the best. However, I still think you should pendulate the arm correctly. Right now it is dallying at the top of the foreward arc, then jerking back, then moving up to the forward peak at a steady rate. Read the thread I gave a link to, there is an excellent explanation of what I am talking about.

Offline Q Dervish

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Re: Small mockup + sprite

Reply #12 on: March 05, 2009, 04:13:35 am
I've reworked the arm entirely, to try to get it to swing in the correct arc as you suggested. Here are my results:

old --> new

Offline Chris2balls

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Re: Small mockup + sprite

Reply #13 on: March 05, 2009, 10:00:48 pm
That's better already :)
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Offline PypeBros

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Re: Small mockup + sprite

Reply #14 on: March 05, 2009, 10:03:25 pm
you may optionally add some move to the left arm by slightly rotating the shield around the spine axis (following the shoulder movement).

Offline eobet

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Re: Small mockup + sprite

Reply #15 on: March 06, 2009, 10:38:53 pm
I'm getting such a Psygnosis Barbarian 2 or Spirit of Excalibur vibe from those graphics! But that's a good thing.  :y: