AuthorTopic: [wip] "Industrial Dawn" (C64 HiRes) + the new "Motoc" (C64 MCol)  (Read 15678 times)

Offline Dr D

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Right, my apologies for being ignorant/stupid.. I forgot this was C64. Which is actually a good thing, because I can usually easily tell, you made it seem like there weren't any restrictions.  :)

Offline skw

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[wip] "Industrial Dawn" (C64 HiRes) + the new "Motoc" (C64 MCol)

Reply #31 on: March 01, 2009, 09:53:24 pm
Okay.  While we wait for Psycho to finish his tune, let us see something different.

This is what I feel while listening to "Plume":




. . . and with the light gray border -- the piece really profits from it, I think.

http://jspade.republika.pl/motoc.prg
Try yourself.

Feel free to C&C!
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Offline ptoing

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I actually think that border does not do much at all for this apart from make it float around and look cut off oddly.

You could do more play in this case if you used a black border. Also getting some colours in there would not hurt I think.
You could hide that sig a bit better, like make it an embossed element on some gear.

There are no ugly colours, only ugly combinations of colours.

Offline skw

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Wow!  This is a very nice edit.  Thanks a lot!

Well, I felt like making the border kind of united with the rest of the piece, and since the SPACE! color (if I can put it in this way) was the light gray, I thought that would be the best choice.  But while looking at that black border version, I can see the point.

Actually, the sig is an encrypted message, though I doubt anyone will have nerves to solve the mystery. :)  I think, now I can hide it somewhere in the border.

The colors on this one look very appealing -- I must have been wrong thinking they would do harm to the piece.  I have to tell you this combination look very "yours" (hehe, how to say that in English?); I mean, recall the Helm's ZX comic you were coloring some time ago -- this is exactly that feeling.  I don't know if I find some better scheme, I'll try; but if not -- I'm certainly giving you credit!
« Last Edit: March 01, 2009, 11:29:30 pm by johnnyspade »
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Offline ptoing

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Glad you like it, but really I think the border thing can be pushed further. Just play around a bit.
There are no ugly colours, only ugly combinations of colours.

Offline skw

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Though the colors are really neat (and, as Mr. Psycho noticed, your edit reminds of Wrath Design!), I decided not to use them at all.  Also, the aa on the big cog -- tried to fit the dark green in some places there, but it just didn't work as it should -- so those circular cuts are now gone.  Everything I could think of regarding the border for today's evening:



Been watching a movie and playing with details for, like, two hours, or so.  May work a little more tommorow if there's anything to work on left! :)

Now sleep! :blind:
« Last Edit: March 02, 2009, 02:40:56 am by johnnyspade »
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Offline Helm

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The leftmost gear is not round nor are its teeth uniform as they should be. When you do mechanized stuff like this it's really important that everything looks right in that respect.

Offline skw

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You have a point here, thanks!  I, too, wasn't a big fan of this deformed cog.  The new one:



Doing round shapes and doing them right while having been restricted to wide pixels is quite tiresome, I must admit.

I like how the border gives a "clockwork" feeling to it.

PS:  Ptoing, if you like the picture, and if you *feel* like coloring it, I have nothing against a joint release! :)  Just tell me if you are or ain't interested.

PS2:  Tymon, a fellow pixel-artist, did an edit for the "Industrial Dawn":



:D
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