AuthorTopic: [wip] "Industrial Dawn" (C64 HiRes) + the new "Motoc" (C64 MCol)  (Read 15679 times)

Offline Helm

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Offline skw

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Wow!  You're really fast!  Never thought of such an arrangement, I'll reconsider the composition -- the tree sticking out looks quite nice.  Thanks, now I can peacefully get back to my academic assignments. :)
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Offline ptoing

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Which version of PM do you have? 5.1 or 6? In 6 you could easily make a layer to display over your picture with some transparent division lines for the compositional structure.
There are no ugly colours, only ugly combinations of colours.

Offline skw

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6.  I've tried figuring it out, but can't adjust them layers right (it's pretty tricky).  Maybe I shouldn't be saying that, but I still have the TRIAL version -- maybe that's the reason why not everything works as it should.  Could you please explain how to do this?  I'll check if that's even possible in the shareware version.
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Offline ptoing

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Layers in PM6 are, lets say different. They still work very well and are in some ways nicer and more versatile than layers in Photoshop, bare the blending modes.

Any frame in any open project can be used as a layer in any other open project. So you could have seperate project files for sprites and backgrounds and whatnot but still see them layered in the same open project.

So here goes:
  • Make a new frame in same project and clear it, then draw your lines on that.
  • Press L.
  • Make a 2nd layer by pressing the + at the bottom
  • At the top select "Use Frame Position" and set it to 1 and 2 in the respective layers.
  • In the layer with the picture make sure that the transparent colour is not set to any used colour.
  • In the layer with the lines set the main colour to transparent and then set the layer to 20% opacity or so.
  • The layers appear in the order as they are in the layer window, so make sure to move the one with the lines up.




There are no ugly colours, only ugly combinations of colours.

Offline skw

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Baffling, but it works.  Thank you, I think I should get used to it.

I made the golden ratio grid for the future use:



And the completed? image, what do you think?  Is it any better now? :)



Also, this time I considered the border which Ptoing was talking about a piece before.  See how it looks with it:



You can download the compressed .prg here: http://jspade.republika.pl/plume0.prg.

Heheh, it seems I've learnt a few things lately.
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Offline infinitegames

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It gets rid of the whole cool tree leaf effect, but it does look more spacious

Offline cce

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It's a lot better now, I feel like I can breath freely again  :lol:

Offline Ryumaru

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I personally liked what helm did in his edit. the bare white fits more with the album cover, but it also gives it an extra something that I cant' quite describe. I think if you did that, with the little lines he has, and also but in some nice dither patterns that would be nice. However, the image does stand on its own right now, just a different mood.

Offline skw

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Thanks!  Hmm, I guess I know what you mean, Ryu, though the white would probably work better with the lighter version of the palette, i.e.:



. . . but I'm not sure if this is what I've intended.  I might tweak the latest version a bit more, together with some minor cosmetic improvements.  Tomorrow.

Edit:  Here's the light palette version of the recent step of mine:



While run from the .prg, it doesn't make difference -- since Commodore has a fixed, build-in palette, but as for the preview purposes, it might be even a better variant.
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