Does there really have to be a transition animation? Actually, it looks like he is standing on an ice surface and something is turning him. So if you do a transition, I would say that he should just move his leg into the front. (in the air, like a walking step, not sliding on the ground)
now that you mention it, it does look like he's sliding on ice, i'm going to try what you said, moving the leg in front
this is what it looks like without the transition frame:
Not sure what's up with his right leg, it is barely visible under the gun.
i don't really know what to say, it looks right to me, if i show any more of it the pose gets weird
The lights in the fire animation give a nice contrast. (A bit more contrast on the standard frames would be nice, too!)
yeah, i intend to work some more on the colors once i get all the animations right
Hi xbogx
Are you using any reference for your sprite and animation?
I'm working on something similar, top down view and all, but I'm having problem visualizing and couldn't get enough reference since I don't know much top down shooter to begin with. I googled for Chaos Engine, but couldn't get the rip sprite either.
Hope I can get some reference of recommendation from you
check this out:
http://eab.abime.net/showthread.php?t=22404&highlight=chaos+enginesome people have posted sprite sheets there. also, get the game if you haven't yet, it's pretty fun to play. there's a dos version that you can play with dosbox and a snes version called soldiers of fortune. i couldn't get the amiga version running.
also there's an arcade game called shock troopers that kinda uses the same perspective from what i remember, you can play that using mame. if you want a 100% top-down perspective you can look at alien breed. Also, maybe check out some warcraft 2 sprites