AuthorTopic: Shmup graphic problems  (Read 6293 times)

Offline soldat

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Shmup graphic problems

on: February 08, 2009, 01:46:17 pm
which kind of these three styles shall i use for my graphics?

i don`t want to shade them because with shading they look realistic and like real ships. i want them unreal looking and abstract.

so i have one shaded, one simply non-shaded and one in a different style:



1
2
or
3 ?

any other suggestions?

i am really in a crysis with this shadig shi- ....
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Offline Terley

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Re: Shmup graphic problems

Reply #1 on: February 08, 2009, 07:40:12 pm
I like 2 the most, just some lighting issues to tune out I think.
I've not got anything interesting to type here..

Offline EyeCraft

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Re: Shmup graphic problems

Reply #2 on: February 09, 2009, 03:43:12 am
I agree, 2 is the least muddled to the eye.

Offline Conzeit

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Re: Shmup graphic problems

Reply #3 on: February 09, 2009, 03:58:51 am
you want the ships to look "unreal"? are they still supposed to look like 3d objects? because if not I think you're not digging deep enough and you should have a more defined concept than "abstract"

Offline soldat

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Re: Shmup graphic problems

Reply #4 on: February 09, 2009, 12:57:07 pm
Thanks for the replies.

Ptoing did this friendly edit for me after i told him what i want my sprites to look like and send him a few of my sketches. he created this style and helped me a lot with it:



This is exactly what i wanted all the time in my head but couldn`t bring it on screen.
At this point: Thanks to you, Ptoing.

i will further analyze this style, change it into my colours and tune some of the forms and "textures".

i will show my results based on Ptoings idea later... i first have to understand and "emulate? this graphical style in my own way.


i think it is kindain the #2 ones style but in a new, more weird way. i like it now.

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Offline Sokota

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Re: Shmup graphic problems

Reply #5 on: February 10, 2009, 09:55:14 pm
It looks neat and smooth now, but, for a shump, isn't that a pretty large canvas/ship?

Sokota

Offline Souly

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Re: Shmup graphic problems

Reply #6 on: February 10, 2009, 10:01:22 pm
Question, are you flying diagonally in this shmup?

Offline Mathias

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Re: Shmup graphic problems

Reply #7 on: February 10, 2009, 10:10:47 pm

Ptoing did this friendly edit for me after i told him what i want my sprites to look like and send him a few of my sketches. he created this style and helped me a lot with it:

Did you create this thing initially?

Offline soldat

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Re: Shmup graphic problems

Reply #8 on: February 11, 2009, 01:36:28 pm

Ptoing did this friendly edit for me after i told him what i want my sprites to look like and send him a few of my sketches. he created this style and helped me a lot with it:

Did you create this thing initially?

yes i did this versions first



and then this edits like that one here:



and the nfinally i ended up with that which looks very similar to ptoings edit. i am not so happy with it at the moment.




Question, are you flying diagonally in this shmup?
No you are not flying diagonally in this shmup but this ship does.

It looks neat and smooth now, but, for a shump, isn't that a pretty large canvas/ship?

Sokota

it is a ship of a level where nearly all ships are that big. there are also bigger ships in the game but as well very tiny ones.



i am now stuck with that which not really leads me any further since i don't have any further ideas :(

« Last Edit: February 11, 2009, 01:55:02 pm by soldat »
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Offline Conzeit

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Re: Shmup graphic problems

Reply #9 on: February 11, 2009, 02:14:44 pm
You're keeping these sketches and stuff that you've shown ptoing sorta secret for everyone else, just post em so we can have any idea whatsoever of what this 'unreal' look is!