AuthorTopic: Revamping Hammerman  (Read 50890 times)

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #100 on: March 28, 2009, 02:02:55 pm
Hairlip? Mind elaborating?
Edit: oh, you mean this?
« Last Edit: March 28, 2009, 02:26:47 pm by Tuna Unleashed »

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #101 on: March 28, 2009, 04:42:55 pm

I think I'm done.

Offline bonehead11

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Re: Revamping Hammerman

Reply #102 on: March 28, 2009, 05:11:24 pm
You have done great job, but dont be so lazy because you wont become better, you will only become better if you aim for perfection, even if its impossible, if you stay lazy than you will never get better, you need to work real hard and critique is very good thing, you shouldnt take it personally people just express their opinion, they want to help you so you repair flaws wich you couldnt see or give suggestions how to make it better, I know that it may sometimes be demotivating and demoralizing and sometimes a small sentence as its good can motivate you back to work...you are doing great, but put more effort to it.

For some critique, it looks good but shading on his forehead is kinda strange, plus his cheekbone has almost no shading and you could try to make his hair more defined.
Otherwise good job.

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #103 on: March 28, 2009, 05:15:02 pm
Not to sound arrogant or anything, but what do you mean by lazy? When did I take anything personally? Anyway, small update, cleaned stuff up, added some details, haven't gotten to what bonehead said.

Also, with the forehead shading, I'm getting conflicted messages. Some people told me to make it like this, now you're telling me not to.
« Last Edit: March 28, 2009, 05:19:02 pm by Tuna Unleashed »

Offline Dr D

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Re: Revamping Hammerman

Reply #104 on: March 28, 2009, 05:23:28 pm
Just a note about the ambient light, and it's pretty obvious, but I'll say it anyway.

It looks nice, but be sure that you don't have any backgrounds or scenes without that light, or don't use it there, if you're planning on using this for a game. For instance, if he is in a deep cave filled with lava, and flaming torches, I don't think the light would seem appropriate.

Just throwing that out there, hope you got it covered. Keep up the good work, though.

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #105 on: March 28, 2009, 05:28:46 pm
I know, someone mentioned that already. It'll only be used once so its not a problem. :y:
anyhoo,

Offline bonehead11

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Re: Revamping Hammerman

Reply #106 on: March 28, 2009, 05:37:49 pm
Man fast replies  :o

With the forehead shading I meant make it a itsy bitsy shorter and with lazy I meant to do the whole thing again if it becomes bad.
Looking better.

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #107 on: March 28, 2009, 05:48:28 pm
Shorter? BTW I don't see the problem with fixing an issue instead of starting the piece over. I might do that with a drastic issue or if I was just doing it for practice alone, but not always. Otherwise spriting would take a whole lot longer.

Offline Helm

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Re: Revamping Hammerman

Reply #108 on: March 28, 2009, 10:38:45 pm
You added shaped lines on the cheek and forehead on the side that just repeat what the black lines before were doing, this seems to suggest you're not understanding what purpose they served in the first place.

Two highlights one on brow and one higher mean the forehead slopes towards a higher lip... which it doesn't. You're putting highlights without thinking a rational reason why, I think.

The blue ambient should hit the side of the nose, definitely.

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #109 on: March 28, 2009, 11:31:56 pm