AuthorTopic: Revamping Hammerman  (Read 50968 times)

Offline Tuna Unleashed

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Revamping Hammerman

on: February 08, 2009, 06:36:25 am
Mostly the animation and anatomy, trying to add more 'bounce' to it. So far its just the run.
Old-
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Offline Souly

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Re: Revamping Hammerman

Reply #1 on: February 08, 2009, 06:49:23 am

Also in like 2 of the frames his closest leg shrinks.

Offline TrevoriuS

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Re: Revamping Hammerman

Reply #2 on: February 08, 2009, 10:23:31 am
if his left/closest leg is at it's extreme pose, all the way to the back of the character (our right), his knee is still bent. My guess is that it doesn't really shrink, but it stretches out there to keep a bend in it.

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #3 on: February 08, 2009, 03:12:49 pm
Souly, the shaking part is for something I haven't added yet. Basically, when he faces that way, he drags the hammer closer, then uses the slack fro the next step.
Everything else- will do





edit ptoing//
There is a button called modify (learn to love it)

I know, I just like people to know that I updated.
« Last Edit: February 08, 2009, 10:20:49 pm by Tuna Unleashed »

Offline Souly

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Re: Revamping Hammerman

Reply #4 on: February 08, 2009, 08:21:32 pm
Yea but if this were in a game that "shaking" would be stupidly annoying. IMO

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #5 on: February 08, 2009, 08:33:00 pm
uh... why?

Offline Souly

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Re: Revamping Hammerman

Reply #6 on: February 08, 2009, 10:41:36 pm
His far step is 6 frames long, his close step is 5.
Then all of a sudden the character freezes, and is on the ground halted for 7 frames.
So unless the character in game halts on every step, which in it's own would be annoying.
Then while those 7 frames play and the character is moving, he floats like he's on ice, so this walk cycle would not work in a game. :/


I got it down to just 5 frames not moving, but this would still matter in a game.
And I also removed a frame from the far leg since it only requires 5 frames to do not 6.

The lines I've placed are where his leg just shrinks, you think it bends, but really it just gets smaller because you're too afraid to draw new frames from scratch it seems.
« Last Edit: February 08, 2009, 10:53:47 pm by Souly »

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #7 on: February 09, 2009, 12:01:30 am
he can also run BTW. But I'll fix the shrink thing.

Offline Souly

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Re: Revamping Hammerman

Reply #8 on: February 09, 2009, 12:47:33 am
I really dislike the double shake because it wouldn't happen.
In reality it would only do one bounce due to friction, after the initial bounce it would drag not bounce repeatedly.
His arms would snap back to the bounce only once, and then momentum would cause it to move smoothly because it's weight is going in one direction.
I mean how you have it it looks like he can't even lift the thing so it skips because he has no momentum going on the hammer.
« Last Edit: February 09, 2009, 01:09:51 am by Souly »

Offline Tuna Unleashed

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Re: Revamping Hammerman

Reply #9 on: February 09, 2009, 01:29:05 am
So should I keep the other shaking besides the hand to show strain?
edit:
« Last Edit: February 09, 2009, 03:32:26 am by Tuna Unleashed »