AuthorTopic: Portrait [WIP]  (Read 10124 times)

Offline EvilEye

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Portrait [WIP]

on: February 08, 2009, 03:39:06 am
Got tired of programming and decided to do some art.

I think it was Helm that told me I should be able to pixel as fast as I could paint and shrink, so I will put it to the test :lol:

This is for a lizardman NPC char.

Reference / Quick Sketch / Line Art based on Quick Sketch :blind::



My progress so far:

>>>>


Colors are bad I know. I am trying to go for a pale green tinge to the skintone. Like hes mostly human. But I admit not to being the best color mixer.

Time spent so far 4 hours +  :'(


BattleSprite:

Quick Sketch / Lines:



Progress:

>>

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Female Magic User

Reference ( from of bovasso ): http://i408.photobucket.com/albums/pp170/bovasso/art/pixel/pxWIPsp003.png

Sketch:



Progress:

>>>>

BattleSprite:

Sketch:



Lines / Progress:

>

--------

Game ScreenShot:

« Last Edit: February 12, 2009, 01:06:40 am by EvilEye »

Offline EvilEye

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Re: Portrait [WIP]

Reply #1 on: February 08, 2009, 04:43:12 am
Tweaked the colors and touched it up a bit.

Looking at it now I wonder if I made it too realistic. Its sharply contrasts with the rest of my games portraits.

Other portraits:



Then this one:

« Last Edit: February 08, 2009, 08:44:48 pm by EvilEye »

Offline EyeCraft

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Re: Portrait [WIP]

Reply #2 on: February 08, 2009, 03:45:12 pm
Hey, pretty cool stuff!

Well it'd be coming along great if you were going for a highly detailed portrait, but looking at the other portraits that doesn't seem to be the intention. I would say the others make steps to simplify forms quit alot, and focus on texture for strategic detail.

I think all you really have to do is dial back the detail just a little, and when you start playing with the palette to bring out contrast and saturation, well I think it'll come up sweet.  :)

Oh as for pale-green tinge, maybe something like this?:



Kind of, have an injection of redness (arrow in pic) towards the terminator (think I used that term correctly), and then drop into grey-greens. I think that's the best way to go for human-lizard thingo (not necessarily these exact colours, though).

Offline EvilEye

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Re: Portrait [WIP]

Reply #3 on: February 08, 2009, 03:51:52 pm
That looks a little pinkish to me EyeCraft.

I updated with some minor changes though.

Un-detailing a picture is tough to do. I just hate to lose all that hard work.
« Last Edit: February 08, 2009, 03:54:23 pm by EvilEye »

Offline Helm

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Re: Portrait [WIP]

Reply #4 on: February 08, 2009, 04:02:07 pm
First thing I would introduce to this is contrast.



Then I would work on lizardman-like textures and scaling on the flesh.

Also I don't know if having worked so closely to reference would help such a fantasy-type game.

Offline EvilEye

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Re: Portrait [WIP]

Reply #5 on: February 08, 2009, 07:32:58 pm
Well I adjusted the contrast and stylized it to look a bit more like my other portraits.



Hope I didn't go overboard.

Offline Helm

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Re: Portrait [WIP]

Reply #6 on: February 08, 2009, 07:53:25 pm
Still contrast issues in my opinion (perhaps monitor issues?) looks like flash photography in the face of the subject. Also if you're going for lizardman, he doesn't look very much like he has lizard skin!

Offline EvilEye

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Re: Portrait [WIP]

Reply #7 on: February 08, 2009, 08:17:43 pm


Well I am going for part lizardman. I didn't want large visible scales.

I don't know about the contrast. I messed with it a little and thought I got it just right, turns out its exactly the same as it was before. So maybe I've been looking at it too long.

Offline EvilEye

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Re: Portrait [WIP]

Reply #8 on: February 08, 2009, 09:52:53 pm
Since the portrait is at least passable for now, I am going to start on the battle sprite.

Here is a quick sketch of the pose:

Offline EvilEye

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Re: Portrait [WIP]

Reply #9 on: February 08, 2009, 10:58:08 pm
lines: