AuthorTopic: Coelacanth 01 Low Poly  (Read 18266 times)

Offline Memo

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Re: Coelacanth 01 Low Poly

Reply #10 on: February 16, 2009, 11:30:43 pm
Well, im using blender right now, and im trying to find out how to turn the anti alias or interpolates  (whatevers making the texture blurry insted of pixely) off.

ive been trying to do this for 3 hours but googles no help today D':

Offline donom

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Re: Coelacanth 01 Low Poly

Reply #11 on: February 17, 2009, 12:12:55 am
Well, im using blender right now, and im trying to find out how to turn the anti alias or interpolates  (whatevers making the texture blurry insted of pixely) off.

ive been trying to do this for 3 hours but googles no help today D':

Texture Buttons (F6) -> Map Image -> Interpol

Assuming you're using an outside image as texture.. I don't know much either, sorry if this is no help.

Offline ZeroByte

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Re: Coelacanth 01 Low Poly

Reply #12 on: February 17, 2009, 02:36:40 am
Here's an exhaustive list for getting the pixelated effect for a lot of 3d programs: http://boards.polycount.net/showthread.php?t=51622

You won't see the pixelly effect in the viewport, or at least I can never see the effect in the viewport, its only seems to come out in renders.

Offline G_Dragon

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Re: Coelacanth 01 Low Poly

Reply #13 on: February 18, 2009, 04:45:25 am
If you want to make it pixelly at render time, you can just turn off the osa. For the real time view, you have to pull down the user interface (just go to the border between the 3d window and the top bar and pull it down), go to System and OpenGL, and turn off mipmapping. I don't know if the interpol will do anything, even if you turn on opengl rendering in the game option.

Offline Memo

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Re: Coelacanth 01 Low Poly

Reply #14 on: February 22, 2009, 05:18:35 pm
Yay, it worked! thanks guys i'll post some stuff after i make a few more!

:D

Offline ndchristie

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Re: Coelacanth 01 Low Poly

Reply #15 on: April 17, 2009, 02:23:11 pm
it's a nitty suggestion but i suggest upping the contrast on the brown eye-hole and second the no-trans-on-the-highlight suggestion.

gun looks great, it's pretty clearly not a boomerang, and if they think it is...they'll find out otherwise when he shoots them with it...
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline squint

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Re: Coelacanth 01 Low Poly

Reply #16 on: April 18, 2009, 10:31:06 am
I really love the style of these characters, would love to see the wires as I'm guessing they're really low poly?
One thing I'm interested in is if you intend to have them cell shaded in game, like in your rotation
of the hero? The blue outline works really nicely. Top stuff!