AuthorTopic: tileset for portfolio 2nd update  (Read 11733 times)

Offline vedsten

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tileset for portfolio 2nd update

on: January 21, 2006, 03:01:05 am
I hope to get some freelance pixel gigs, and since im not too happy about the few cell games, that i've allready done, i thought I'd throw together some new stuff to put in a portf. I'd really like some input on what to put in a decent pixel portf. aand some c&c on the tileset i've done. Im gonna ad sprites and some gameplay stuff, but i'd like input on the tileset before i begin. C&c away.

*update x2

1. draft : http://www.inventiveminds.dk/vedsten/temp/mockup.gif

2. draft : http://www.inventiveminds.dk/vedsten/temp/mockup2.gif

(added water variation tiles, added sprites)

NEW : /

(made trees bigger, added interface, rearanged mockup slightly)
- individual comments below



crazed panda / samurai / besearker

« Last Edit: January 25, 2006, 12:09:36 am by vedsten »

Offline Helm

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Re: tileset for portfolio

Reply #1 on: January 21, 2006, 03:02:53 am
The tileset is strong. You might want to go with more saturation overall. Also, ripples in the water or reflections might be a good challenge if you've never tried them before, they're tricky as hell. Can't think of anything else right now.

Offline Dhaos

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Re: tileset for portfolio

Reply #2 on: January 21, 2006, 03:22:24 am
Mmm... yummy tileset. Tessellates quite well, great color selection too. You might want to add some underwater detail (shallow/deeper areas) perhaps. Also I'm not sure if the dithering in the water worked out too well, but I might just be picky. Still very nice work.

Offline crab2selout.png

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Re: tileset for portfolio

Reply #3 on: January 21, 2006, 09:48:09 pm
Hawt.The tiles are beautiful, I especially love how you did the rocks.The tile edges are hidden very well considering how many tiles you used. Of course, the tiles can be discovered easily enough by looking at the specific mountains, but I find I don't care because of how interesting their shape and arrangement is. The clumps of detailed grass that you place around are really nice, too. In fact, this tileset is almost too nice to put on a dingy cellphone screen.

Since you're looking for suggestions to stick in a portforlio, I'd like to see how a snowy field, or a desert would look in that style.

Offline .TakaM

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Re: tileset for portfolio

Reply #4 on: January 21, 2006, 10:00:21 pm
really nice tileset. the only thing i dont like is the trees
theyre made fine n all... but I'd prefer to see some larger sized trees
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Offline vedsten

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Re: tileset for portfolio

Reply #5 on: January 22, 2006, 12:08:51 am
update above

Updated image and added sprites. Tried detailing the water, added a.. uhmm patch of... different texture. If you guys like it i'll make a tileable set of it (but it's alot o' extra tiles so i wont go ahead and make 'em before i get some input). Also, threw in a couple o' sprites, c&c on them, appreciated as well!

@helm - thx, i think a reflection would look too blury since it would "colide" with the submerged parts of the stones. The ripple effect - tried, and yea, certainly a challenge- can't pull it off though, i've cant match the style of the other tiles D: (tried spicing up the water, the... easy way)

@Dhaos - thx, tessallates ? :D gave it a go at some underwater variation tiles, i'll keep the dithering for now, but if i make the full oceanfloor variation tileset, i'll properbly scrap it.

@crab - thank ya, might make desert/snow tilesets, dunno, might move on to a different genre like platforming or something, to display my skill(or lack of it) in that area... might just make a snowy landscape for that ^^

@taka - thx, the trees.... your right, i allready made like a 1000 tries to edit it, everytime i run into problems w. tiling. Either, they stay this size, or, ill have to make them much bigger in order for the tiling to work (correct me if im wrong), i chose to keep the small ones

« Last Edit: January 22, 2006, 12:14:03 am by vedsten »

Offline Darion

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Re: tileset for portfolio * updated

Reply #6 on: January 22, 2006, 12:17:56 am
Very cool, man. I'm glad you decided to start posting again; missed your work. :)
@darionmccoy

Offline Andy Tran

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Re: tileset for portfolio * updated

Reply #7 on: January 22, 2006, 06:55:12 am
 The trees could be bigger. They look like the are same size as the rocks which makes the characters the same size as the tiles. Then, we would all be in the world of giant people lol.

Offline Kazuya Mochu

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Re: tileset for portfolio * updated

Reply #8 on: January 22, 2006, 05:00:43 pm
yeah tree size is really the only thing that bothers me. every thing else is perfect. the colores, the shading. very good. Yey for flat grass tiles!~

Kaz
Image size doesn't matter! It's what you do with your pixels that counts!

Offline goat

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Re: tileset for portfolio * updated

Reply #9 on: January 22, 2006, 06:32:08 pm
Reminds me of a whittled down Secret of Mana.  What I mean by that is "it's nice work" :p
typing ewith fdace

Offline Faceless

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Re: tileset for portfolio * updated

Reply #10 on: January 23, 2006, 09:21:42 am
I dunno, I think I might be the only one who doesn't like them.
Everything is well constructed, but they seem really safe. Too safe even.
I hate that palette you've used: looks very typical, and lifeless.
So I guess what I want to see is something more lively, and original.

The sprites on the other hand, I love.

Offline Niss

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Re: tileset for portfolio * updated

Reply #11 on: January 23, 2006, 11:02:28 am
Close to beeing perfect I'd say. Colors and the overall softness is great. The only weak point remains the trees. I don't know if the shape is the problem (could very well be though) or maybe the color - those kinda trees could use a darker color - besides they blend too well with the grass now... Anyways - lovely tiles!

Offline vedsten

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Re: tileset for portfolio 2nd update

Reply #12 on: January 25, 2006, 12:31:35 am
**update above

@ Darion, thx man, good to be back

@ Andy, Treesize - yea, they were supposed to be illustrative, but i see you point, i enlarged them as much as possible (w. one free pixel on the top and in the bottom so it won't look cluttered when i place em on a row. Tried fixing the initial prob. w. bigger trees - the tiling, by using both a small and a big one to tile w.)

@ Kazuya - thx, yay, flat tiles forever xD + the above notes on the trees

@ Faceless - about the safeness, gotta give u that, nothing very original here, i'm merely trying to show of the fact that i can tile, not to create new art. When i can tile in my sleep, might work on some less traditional stuff ^^. About the colors - it's fair enoguh that you hate 'em, if you could ellaborate on what parts you don't like however, i might be able to dew something about. I don't agree that it "very typical" color use, i know it's nothing revolutionary, but i'd like to think that it's not seen in every second game. The lifelessness, yea you could properbly call it a tad lifeless, properbly because of the low sat (witch helm also noted). In my experience, you have a choice between low sat smooth, easy on the eyes sort o' stuff, and a high sat more vivid stuff. This is based on pers. sole on pers. experience so plz correct me if im wrong. I like both high and low sat in different ways, but sometimes i have a tendency to go for the more de-sat, so ill try doing some highsat for mi next project. Glad you like the sprites.

@ Niss, Thank ya, you have a point trees, it would spice everything up a tad if the trees had a differemt hue. I tried changing it but had quite some trouble w. finding something i was satified with. I'm planning 2 more mockups screens and ill use some more foresttiling in them, hopefully that will make it easier to pick the right color

Thx for all the c&c, keep it comming ^^
« Last Edit: January 25, 2006, 12:36:36 am by vedsten »

Offline Noveroth

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Re: tileset for portfolio 2nd update

Reply #13 on: January 25, 2006, 01:49:43 am
Thats an awesome tileset man, it's like Advance wars meets Legend of zelda.

Offline Dhaos

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Re: tileset for portfolio 2nd update

Reply #14 on: January 25, 2006, 03:47:30 am
Nice update vedsten. The interface is really cool. Only thing left that kinda bothers me is that 'bright' tone you used right before the underwater detail. I think you were trying to give a bevel effect perhaps? I'm not sure if its necessary to keep it, however its just my opinion.

Offline Silver

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Re: tileset for portfolio 2nd update

Reply #15 on: January 27, 2006, 02:55:10 pm
Very nice mock , I really like the colors .
Hope to see some more of your works :)