AuthorTopic: First sprite  (Read 17227 times)

Offline sfried

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Re: First sprite

Reply #30 on: February 04, 2009, 03:19:57 am
By the way, I'm trying to limit my sprite to 16-bit colors. I'm trying to find ways to attain that PC-Engine/TurboGfx 16 look. I notice most people here use 24-bit or higher, but I'm trying to design something that uses a variety of dithering techniques (faux alpha).