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Offline Chris2balls

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #40 on: May 01, 2009, 11:47:39 pm
Okay!
How about using lines to convey speed, like in manga? A quick example.
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Offline Mathias

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Reply #41 on: May 02, 2009, 07:33:34 pm
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« Last Edit: October 10, 2011, 08:42:31 pm by Mathias »

Offline Chris2balls

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #42 on: May 02, 2009, 09:35:40 pm

How about you tilt this character slightly (legs and body more inclined)? It'll make it look a bit like footage from the support frame when rockets take off, if you see what I mean...
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Offline Mathias

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Reply #43 on: May 03, 2009, 04:39:18 pm
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« Last Edit: October 10, 2011, 08:42:41 pm by Mathias »

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Reply #44 on: May 07, 2009, 02:15:57 am
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« Last Edit: October 10, 2011, 08:42:49 pm by Mathias »

Offline willfaulds

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #45 on: May 07, 2009, 12:05:37 pm
I don't think the character in 7 is working at the moment.

He's not readable as a guy in a space suit - look more like a cute space rocket.

I think you need to do more to make the arms and legs visible. Also I think you need to reassess the shading on the space man - its far too uniform and uninteresting - not conveying form particularly well.

Maybe try to up the exposure on him. A side effect of the jet stream - a super bright light source?

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Reply #46 on: May 07, 2009, 03:30:30 pm
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« Last Edit: October 10, 2011, 08:42:58 pm by Mathias »

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Reply #47 on: May 12, 2009, 05:34:32 pm
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« Last Edit: October 10, 2011, 08:43:06 pm by Mathias »

Offline skw

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #48 on: May 21, 2009, 09:18:10 am
Hey!  Glad you liked the power-ups idea!  I really love the new story board pieces and actually can't wait to play this game!  It will kick ass!
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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #49 on: May 22, 2009, 12:36:40 am
Hey, thanks for stopping by my thread, you gave me a lot of useful words. I don't really have to say much for you, you definitely have your head on straighter than I do in terms of your video game! ( also btw in your comment you assumed I will be programming it myself NOPE. The hope is to create lots of beautiful pixels and lure a programmer to me!) The storyboard art is great, especially the latest: I love pixel pieces like that.