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Offline Mathias

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on: January 17, 2009, 07:35:11 am
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« Last Edit: October 10, 2011, 08:39:35 pm by Mathias »

Offline Mathias

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Reply #1 on: January 18, 2009, 04:04:08 am
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« Last Edit: October 10, 2011, 08:39:44 pm by Mathias »

Offline Ai

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #2 on: January 18, 2009, 09:35:00 am
You might get more replies if your images were actually visible, eh? They certainly aren't to me (they show as a bit of text saying "[image]")
Viewing the source and pasting their URLs allows me to see them, so I guess the server is just saying 'Bad Mathias! No hotlink for you!' :)
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Zenobia

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #3 on: January 18, 2009, 10:16:41 am
You might get more replies if your images were actually visible, eh? They certainly aren't to me (they show as a bit of text saying "[image]")
Viewing the source and pasting their URLs allows me to see them, so I guess the server is just saying 'Bad Mathias! No hotlink for you!' :)
I can see them, and I could see them yesterday as well.

Offline Mathias

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Reply #4 on: January 18, 2009, 04:19:47 pm
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« Last Edit: October 10, 2011, 08:39:52 pm by Mathias »

Offline Ai

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #5 on: January 18, 2009, 10:51:07 pm
Hehe Ai, I'm hosting them on my own domain so I hope not! Server must've crapped out for a moment. Can you see 'em now?
Ha, ok; Yes, I can see them now. (maybe I should have tried reloading)
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Souly

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #6 on: January 18, 2009, 11:03:52 pm
Hopefully Eyecraft's asteroid can give you some ideas.


Right now yours looks kind of like swiss cheese.


Also they're like a rock then spirally and round.

Offline Mathias

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Reply #7 on: January 19, 2009, 12:48:25 am
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« Last Edit: October 10, 2011, 08:40:07 pm by Mathias »

Offline Jad

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Re: [WIP] Scroller Game Art Production | C64 colors

Reply #8 on: January 19, 2009, 02:27:15 am
Errr.

You're going the broken english way, eh?

Are you aiming for broken japanese also?

Otherwise you should maybe consider this:

Right now you've got 星状子供, seijou kodomo, which as far as I know more or less means "star-form child"

星状体, seijoutai, means asteroid according to a source I found (jisho.org), but my japanese input refuses to write it without tinkering with it, so that seems like a bad bet also.

Kodomo means child, and doesn't give the cool somethingsomething-boy feeling that you want, it feels a lot weaker and childish, and also doesn't really mean a certain gender.

I'd reccommend that you use these ones instead:

Ryuusei Shounen

流星少年

ryuusei means meteor in the romantic METEOR way, like zoom through sky and glittering flaming and all that. Hear it a lot in macross songs, heh!

shounen means BOY in a much more young-hero kind of way (if you put it in that context) and is also sometimes used in the 'somethingsomething-boy' context, like for example the title of the manga 20th century boys (20世紀少年)

Also the biggest boy manga magazine in japan is called Shounen JUMP! so I'd say it's a much closer bet than kodomo!

Hope I didn't completely state a lot of obvious things here! : D Also sorry for real lack of pixel-art critique, I'm too tired right now to activate the right part of my brain, so mindless info rambling it is.

Good night!
' _ '

Offline Mathias

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Reply #9 on: January 19, 2009, 07:00:55 pm
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« Last Edit: October 10, 2011, 08:40:16 pm by Mathias »