AuthorTopic: Feature 07 - Savage World (artistic nudity)  (Read 95255 times)

Offline big brother

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Re: Savage World (artistic nudity)

Reply #40 on: January 30, 2009, 12:52:27 am
Other tiles I'll have to make are the ones that go directly behind the playing field. Like crumbling pillars that you could walk in front of, for example. I don't mind making the big pieces, but the actual ground tiles themselves have to be relatively small for flexible level design. Tedious...

Offline Helm

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Re: Savage World (artistic nudity)

Reply #41 on: January 30, 2009, 01:16:03 am
big brother I have this preemptive suggestion for you: for every tile you make, make a variation of it. For EVERY ONE. Like, if you plan to make a self-tilable top front rock tile, make another. It should tile both to itself, and to the other variation. Trust me, if you do this, it will save you a LOT of trouble with removing 'too oldschool for me' tilegrids and also create imaginative connections elsewhere. After you make a better part of a tileset, the rest just comes together almost by itself this way and you'll think 'oh I am so clever!'.

Offline big brother

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Re: Savage World (artistic nudity)

Reply #42 on: January 30, 2009, 05:23:10 pm
Yeah, that's a good suggestion. If you play around with the old tiles (in the split assets file), you'll find that they interchangeably tile in a myriad of different ways. I think if I make the smallest size a bit bigger, it'll be a little less tedious.



Playing around with the idea of less Boucher in the cheesecake. Can't decide which direction I prefer.

EDIT: updated the picture, flipped the direction of the recliner.
« Last Edit: January 31, 2009, 01:43:42 am by big brother »

Offline Accident

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Re: Savage World (artistic nudity)

Reply #43 on: January 30, 2009, 11:44:26 pm
I'd have the lady facing the skull, in order to... centralize the image.

Offline ilkke

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Re: Savage World (artistic nudity)

Reply #44 on: January 31, 2009, 12:44:36 pm
Yes, this way she seems to be taking interest in our hero's adventures :D
i

Offline TrevoriuS

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Re: Savage World (artistic nudity)

Reply #45 on: January 31, 2009, 04:42:17 pm
You know when we were discussing the turning your back upon things is embedded through most images before you thought of that fact... Well... the lady shows her back as well now, and only looks up with something that now seems to be a mere half assed interest on what's happening on screen. Funny how it keeps coming back...

Good improvements thought, or should I say awesome to awesomest? :P

Offline ptoing

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Re: Savage World (artistic nudity)

Reply #46 on: January 31, 2009, 07:00:17 pm
She is faced towards the action tho, that is what counts.
There are no ugly colours, only ugly combinations of colours.

Offline TrevoriuS

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Re: Savage World (artistic nudity)

Reply #47 on: January 31, 2009, 07:33:47 pm
Absolutely, and please don't mind me by too much, thinking about weird relationships between things is what keeps me going ;)

Offline big brother

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Re: Savage World (artistic nudity)

Reply #48 on: January 31, 2009, 07:48:00 pm
I think I'm just avoiding the pain of making tiles by finding things I can get micro-feedback on from these forums... Beginning of a bad habit. :)

I'll post something more polished soon.

Offline big brother

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Re: Savage World (artistic nudity)

Reply #49 on: March 01, 2009, 09:36:53 pm
Hey guys,

Now that I finished my "Digger" piece, I finally have more time to work on this mockup.



I may periodically pick at the shading on the HUD, but I'm satisfied to call it "done" in a working sense. As you can see, I'm still procrastinating doing the new ground tiles. I have an idea for them that will hopefully be pretty cool.