AuthorTopic: Feature 07 - Savage World (artistic nudity)  (Read 96875 times)

Offline Helm

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Re: Savage World (artistic nudity)

Reply #110 on: March 12, 2009, 07:40:55 am
I can't see anything else in my brain for this now but Ben's edit. Eagle ski blades. Eagle ski blades.

Offline big brother

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Re: Savage World (artistic nudity)

Reply #111 on: March 12, 2009, 07:13:21 pm
Skiing eagles, nice! That says "snowy alps" to me more than mossy crags, but thanks for the idea.

Here's the latest iteration:



I added some items, a second platform, and a ground tile background layer.

Offline ptoing

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Re: Savage World (artistic nudity)

Reply #112 on: March 12, 2009, 07:18:44 pm
Nice, I like those little vertility goddess idols. Btw, 320x254? 54? 4? what kind of resolution is that?
There are no ugly colours, only ugly combinations of colours.

Offline big brother

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Re: Savage World (artistic nudity)

Reply #113 on: March 12, 2009, 08:48:54 pm
I intend to crop it. I made the background taller so it would have a little room to scroll vertically from 240. Good eye.

Offline Chris2balls

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Re: Savage World (artistic nudity)

Reply #114 on: March 13, 2009, 06:40:33 pm
It's looking good. I was going to suggest that you put some backdrop on that platform, but it isn't worth it and will have this cluttered look.
I think that you should make the platform seem less like it's floating (yes, I did notice the BG below it), so maybe work on some tiles that make it seem more like it's one rock (rather than a backdrop, and then a "floating" platform).
« Last Edit: March 13, 2009, 06:44:06 pm by Chris2balls »
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Offline big brother

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Re: Savage World (artistic nudity)

Reply #115 on: March 13, 2009, 11:21:21 pm
Yeah, there are still a few niggles with this piece. If I make the ground tile background darker to mesh more with the rocks, then it will be less functional as a backdrop when sprites are in front of it. This piece is a tricky challenge, because I'm approaching it as something built out of game assets that function beyond this one mockup.

After the critique process, I'm satisfied with the result of this iteration. I may make some minor changes to it, but I'm going to call it done. I'll post the new PixelJoint link here when I upload it to my gallery. Thanks for the help, guys!

Offline Gil

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Re: Savage World (artistic nudity)

Reply #116 on: March 14, 2009, 12:51:24 am
Before you make a final post and this will be featured (it will I assume), can you post the individual elements separated? I think it'd be very interesting to see the full backdrop, tiles, main character, etc. in separate images.

It'd mean a lot to me actually. I'd love to study some parts that are obscured and hard to tamper with in a full mockup.

Offline big brother

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Re: Savage World (artistic nudity)

Reply #117 on: March 14, 2009, 06:49:15 pm


Just for you. :)

The backdrop hasn't really changed since the old split assets image I posted.

Offline allaze-eroler

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Re: Savage World (artistic nudity)

Reply #118 on: March 14, 2009, 06:58:17 pm


Just for you. :)

The backdrop hasn't really changed since the old split assets image I posted.

i should hire you for my game ! unfortunately, you're way too busy with your own stuff ^^;

Offline Gil

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Re: Savage World (artistic nudity)

Reply #119 on: March 15, 2009, 05:45:16 pm
Thank you big brother :)

Really appreciated.