AuthorTopic: Vikings  (Read 6473 times)

Offline Helm

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Re: Vikings

Reply #10 on: January 17, 2009, 05:08:39 am
The arrow is loaded in too fast and impactful way. It's a delicate thing to do, even if you're trained and you do it fast. Try faster motion in the middle when the arm travels, but slower motion in the start and end of the animation. Also if you want the eyes to follow the arm, then you have to move the head, can't just do it with eyeballs I think.

Offline ndchristie

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Re: Vikings

Reply #11 on: January 17, 2009, 05:41:56 pm
lots of suggestions for the animations - they'll be gotten to :).

in thee meantime the pig has been edited and we've decided on the level of gore, resolution and magnification :



because why should a beheading not be cute? :P.  The black is my addition; the game field is the space inside.  background is hella hella hella WIP.

as you can see, the game will be fought with several registers, which allows for limited platforming action.
« Last Edit: January 18, 2009, 12:35:27 am by ndchristie »
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