AuthorTopic: Quantum Core  (Read 21597 times)

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Quantum Core

Reply #50 on: January 10, 2009, 09:59:38 pm

Realized I missed a tile all together and messed up the ground tiles.  :-[

I'll update the mockup asap.

Offline Dokozai

  • 0010
  • *
  • Posts: 111
  • Karma: +0/-1
    • View Profile

Re: Quantum Core

Reply #51 on: January 10, 2009, 11:57:36 pm
I absolutely love all of this!

Except the inner cave/ground tiles look a bit repeated...

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Quantum Core

Reply #52 on: January 11, 2009, 02:13:02 am
Seems I failed when I made the tiles, I made just 1/2 of the 25 degree angle, I forgot have the size double the length...
Anyways threw most of them together so you could see it.


Trying out more colors.
These ones seem so washed out.

« Last Edit: January 11, 2009, 08:09:57 am by Souly »

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: Quantum Core

Reply #53 on: January 11, 2009, 04:42:13 pm
A sort of "afterthought" when seeing that "rock erection" in the middle of the crater you've depicted ...
It might feel weird to see such piles of rock standing that way and defying gravity ... It might be worth having artefacts or large, eroded rocks rather than piles of stones in such cases.
Okay, that'd make additional work, but i think it would make the difference.

Similarly, you might want to have a couple of "really large rocks" (somewhat between your roots and foliage of your tree) that you'd burry deep in the ground, for those areas where you have large background that can be seen (a thing i remember of my Worms games ;) ... At least if you keep the current resolution ... At this stage, i'm having hard time figuring out how much we will see at once on the screen and i'm somehow assuming rather small characters to increase chances of team-fighting.
* PypeBros wish i had the time for edits ... i really love your tree and rocks :)

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: Quantum Core

Reply #54 on: January 11, 2009, 10:04:50 pm
don't worry, a lot of people (like me) goof the 25 and other "broad change" tiles the first time....or the second time....or the third time.... :P.  it's what mockups are for.

My opinion of this is that you're meeting success inherent in a good eye held to a pixel-by-pixel process, without anything that I might consider negative - also known as doing things well.  this is shaping up to be something I'd call your best work I've seen yet if you stick to it.

one thing about your color choices, there's some disunity that might like addressing.  that green you've got is a very strong and very unique color that demands to either be more prominent or fall back.  the very simple answer to this is more trees in the foreground and the background - you don't have to change anything.  however, if you want the general land and the background to be barren (as sketched), then it would benefit from either a browner or a bluer green, depending on the priorities you want to set.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Quantum Core

Reply #55 on: January 11, 2009, 11:58:00 pm
Thank you for the kind words of encouragement nd. :]
I hope to keep it up, and continuing to push on.

I'll probably be playing with the colors for a while till I find a decent palette and then stick with it.


In the meantime enjoy the missing link and new dragon snout.

Overbite, or Underbite?






Tree still sticks out.
« Last Edit: January 12, 2009, 10:47:35 am by Souly »

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Quantum Core (first post updated)

Reply #56 on: January 14, 2009, 05:33:46 am
Okay so I tried to change the block so he was closer to the style, but I'm not sure if I ended up just making a new style instead.
It does however show the coherancy of the old original block.

« Last Edit: January 14, 2009, 05:47:32 am by Souly »

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Quantum Core

Reply #57 on: January 15, 2009, 12:46:32 pm
Wow, no comments in 4 days
Alright may as well post new stuff, it's not much I'm still waiting for gameplay.  :yell:

Put the new head on with new rotation
As well as an edited run animation.
run, run, run aiming up, jump aiming up, jump aiming normal, jump aiming down.


Pixeled newdies and guns

They're nood so I can do costumes to match the gun hopefully.
Still have no idea what they're going to shoot but I have them organized from Energy based and Ammo Based.

Enjoy my crappy story.
Planet Ziabauk 3010
Humans on this planet have built a self sustaining underground quantum energy core, powering they're entire planet.
The AI is made to ensure that nothing malfunctions and more units are built every day to increase productivity in every area.
They named this AI "Quantum" it's very existence is to protect the core from whatever dangers may halt core productivity including their very creators, there were many attempts by separate countries to break into the core.
Until one day the power shut off, the original crew that designed the core died 1000's of years ago.
There was always a designated team of scientists assigned to monitoring the core, but no one has been down there since it turned on.

Also came up with a sloppy concept for the level flow.
« Last Edit: January 15, 2009, 12:51:17 pm by Souly »

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: Quantum Core

Reply #58 on: January 15, 2009, 02:31:26 pm
AI getting overprotective up to the point that they become a threat ...
A good plot, imho. I'd just keep "power suddenly switched off" by "all communications have been terminated for unexplained reason ... we dispatch an away team for investigation (from a nearing planet, maybe)".

The AI has access to unlimited power sources,
maybe some of the robotic maintenance devices it could retarget for ... other uses.
I like it. lots of stuff could happen.

I'm not 100% certain how you'll introduce your monkeys and stuff in the play, but anyway ...

(sorry for having a word to say about everything ... i'm in brainstorming mood these last days)

Quote
Wow, no comments in 4 days
the new block seems more interesting, imho.
And just watching at dragon and bats ... how about making them from the same species, but at different age of their lifetime (yeah, been reading Dune books too ... sandworm inspiration somehow).
« Last Edit: January 15, 2009, 02:34:19 pm by PypeBros »

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Quantum Core

Reply #59 on: January 15, 2009, 04:01:56 pm
The monkeys bats, and turtle were planned for the surface so far.
The rest would be found in the cave in a more suitable environment.

Yea it's rotation, I'll re-draw the arm in due time.