AuthorTopic: Scrolling Backdrop perspective?  (Read 53190 times)

Offline PypeBros

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Re: Scrolling Backdrop perspective?

Reply #60 on: January 21, 2009, 08:53:43 am
I think what Indigo is advocating would basically be a panoramic image.
http://www.inaball.com/

This would work perfectly except you'd need to write code for distorting the background... otherwise it is exactly the same as just having a flat image.
AND as a rule you would be confined to a circular track... even if you're not, the illusion will still create that effect.
Maybe i completely missed the point, but if you need some software to distord your art so that it provide the right perspective from the source picture, won't it completely ruin the pixel-precise picture you've been working on ?
It seems to me that it would be preferrable to go either for a static picture seen from far enough (and allowing yourself to have a vanishing point that scrolls over the screen) or to replace your pixelated city by polygons.

Offline TrevoriuS

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Re: Scrolling Backdrop perspective?

Reply #61 on: January 21, 2009, 11:23:07 am
Oh but if I were to create actual perspective in the background - I'm most certainly not intending to go to the pixel art board on this forum; but rather the low spec ;)
And it is true that you may be better off using polygons, but that only goes for simple stuff. Of course to keep consistency it would be better to then too use photographic images for the game characters, or which is more easily achievable and much more fun to do, create hi-resolution scene's with polygons, and then prerender these into background texture maps and foreground scenes/sprites.

Offline PypeBros

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Re: Scrolling Backdrop perspective?

Reply #62 on: January 21, 2009, 11:35:46 am
there are certainly plenty of examples that have appeared since then, but i'd like to point out one of the first successful one i've noticed: death rally
(http://www.youtube.com/watch?v=eMbmV0MyBPA&feature=related, http://www.youtube.com/watch?v=cnBAufqfwA0&feature=related)

Basically, it worked much like micromachines, with a top-down view of a circuit, but they used polygons (fairly low-spec and untextured) to produce nice perspective effect.

Offline Gil

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Re: Scrolling Backdrop perspective?

Reply #63 on: January 21, 2009, 12:41:28 pm
That's a 3D game with sprites, of course it has perspective ???

Offline TrevoriuS

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Re: Scrolling Backdrop perspective?

Reply #64 on: January 21, 2009, 01:05:38 pm
there are certainly plenty of examples that have appeared since then, but i'd like to point out one of the first successful one i've noticed: death rally
(http://www.youtube.com/watch?v=eMbmV0MyBPA&feature=related, http://www.youtube.com/watch?v=cnBAufqfwA0&feature=related)

Basically, it worked much like micromachines, with a top-down view of a circuit, but they used polygons (fairly low-spec and untextured) to produce nice perspective effect.
Appeared since when?
What does this has to add to the topic of  scrolling backdrops?

Offline PypeBros

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Re: Scrolling Backdrop perspective?

Reply #65 on: January 21, 2009, 01:10:34 pm
That's a 3D game with sprites, of course it has perspective ???
(that suddenly makes me feel old)

well, sorry if it sounded completely obvious and off-topic, then. I used to see it as a 2D game, very honnestly, because the way camera is managed make sure bitmap objects (more raytraced than true pixel art) are always at their best by not being shrunk or rotated aggressively.

Offline Metaru

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Re: Scrolling Backdrop perspective?

Reply #66 on: January 21, 2009, 02:41:17 pm

Offline TrevoriuS

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Re: Scrolling Backdrop perspective?

Reply #67 on: January 21, 2009, 03:07:25 pm
All I see is parallax scrolling and no perspective going on whatsoever? Please point out your intetions~

Offline Gil

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Re: Scrolling Backdrop perspective?

Reply #68 on: January 21, 2009, 05:00:10 pm
TrevoriuS: Both movies have a different scene around 1:30, with different perspective.

I think it can be done better, but yes, those are proper examples of the circular room type of deal I guess.

Offline TrevoriuS

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Re: Scrolling Backdrop perspective?

Reply #69 on: January 21, 2009, 06:45:47 pm
My apologies for too hastily looking through the movies here. I dig the concept used in the megaman, though the Kirby version pityfully still is parallax. They're both ways of doing this with sprites, though I'm kind of interested in appling this with more advanced means. Perhaps it's easier to actually map a texture to a sphere and draw flat planes in a very basic 3D engine with sprites on them though.