AuthorTopic: [WIP] BOB  (Read 4107 times)

Offline spikes15

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[WIP] BOB

on: January 01, 2009, 05:10:47 pm
hay guys im Spikes15 im new to this forum and had a look at the low poly work..im more of a high poly modeler but i thought i might try it out  ;D 
this is bob:


bad animation soz

and i will attempt to do the bitmap pixel by pixel XD though i don't know anything about pixel art, im more of a high res kinda guy :P

Edit:
 ok iv remodeled him and smoothed him and optimized him..  :)
and i got it to 362 faces  :crazy:
now to redo it all... :P
did i mention im recording thee entire process?

no one is replying  :'(
oh well iv been brain storming colors and this is what i got :P

part1 :setting up refs and modeling
and part2:modeling and optimizing
is done  ;D
now for part3 which will be:tweaking, smoothing and uvw unwrapping.
« Last Edit: January 02, 2009, 09:16:33 pm by spikes15 »

Offline snader

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Re: [WIP] BOB

Reply #1 on: January 03, 2009, 06:59:49 pm
this reminds me of blobby
http://cmdstud.khlim.be/~beulaers/wips/blobby.jpg

theres quite some optimization you could do in areas like the legs and the top of the head and the cornmers of the mouth

also its a good idea to unwrap the thing properly, making the legs and the head separate, to save time
and the texture resolution of 256x157 makes no sense work with powazz of 2

Offline spikes15

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Re: [WIP] BOB

Reply #2 on: January 03, 2009, 09:40:44 pm
this reminds me of blobby
http://cmdstud.khlim.be/~beulaers/wips/blobby.jpg

theres quite some optimization you could do in areas like the legs and the top of the head and the cornmers of the mouth

also its a good idea to unwrap the thing properly, making the legs and the head separate, to save time
and the texture resolution of 256x157 makes no sense work with powazz of 2
ty for the crit and that but that's not the uvw and iv already uvw unwrapped the head and leg separately, also im working with"powazz of 2" :P  (128*128)
and i don't think it looks like blobby at all the only thing in common is the spherical shape and colors slightly. but thanks for the pic it might help and im thinking of changing the colors anyway to a purplish blue.
and to the optimization i don't think its really necessary because it lies at 344 faces and my goal was 350  :P compared to blobby his very well optimized  :)

update:
soz for bad quality...


and now actual size...

« Last Edit: January 05, 2009, 07:44:02 pm by spikes15 »