Didn't know that, how odd.
But does every C64 not target the same colors, despite the actual output differing?
How much difference are we talking about?
I don't know all the reasons. I do know that YPbPr is a relative colorspace, and its meaning is dependent eg on the contrast setting of the display device. YCbCr is it's digital equivalent.
BTW, I later found out that GIMP supports decomposing an image to YCbCr (with various variants) -- see the menu item Colors->Components->Decompose and choose one of the YCbCr variants ending with '256'
Also, rgbp is a pixlab internal term, sorry. It just means standard gamma-adjusted sRGB, the colorspace practically everything uses.
The #7 post in this thread by ptoing does contains an image with an alternate C64 palette with much more saturation, called VIC20, but I don't know where/when it occurs.
On VIC20 computers, naturally.
http://en.wikipedia.org/wiki/VIC20Saimo, thanks for showing a bit more presence of mind than me

Yeah, the input actually doesn't need to be normalized (at least for calculating the Y channel) and you do only need to apply the first row of the matrix to get the desired data.