Thanks saimo, I fixed that.
You're welcome

Here's some more information... but be warned: when talking about video capabilities of Amigas, it is impossibile not to run into troubles because their chipsets are entirely programmable, so that what they can do is not easily summarized.
Amiga ECS == 16 levels of RGB (16**3 == 4096 colors), 4096 onscreen in HAM mode, 32 or 64 in other modes. [2]
Let's start with the easy stuff.
OCS/ECS Amigas can handle any number of bitplanes from 1 up to 5*, meaning that the number of colors in "normal" modes can be 2, 4, 8, 16 or 32.
*Depending on the resolution: at higher resolutions, because of bandwidth limitations, the maximum number of bitplanes is reduced.
Moreover, As you also mention, a 6th bitplane can be used in EHB mode, for a total of 64 colors.
Amiga AGA == 256 levels of RGB, with > 262144 onscreen in HAM mode, 256 or 128 onscreen in other modes. [4]
The same goes for AGA Amigas, with the difference that they have 2 extra bitplanes - so, also screens with 128 or 256 freely-defineable colors are possible (of course, the 64 colors EHB mode is still available for backwards compatibility).
Moreover, on all Amigas the color registers values can be dinamically changed by the Copper chip (which can write a color value more or less every 4 LORES pixels horizontally), so that the actual number of colors displayed can be much greater than those given by the number of bitplanes.
Finally, there are the dual-playfield modes, which overlap two separate screens (odd bitplanes are used for one playfield and even bitplanes for the other) at the cost of a reduction of the maximum number of colors (on AGA, the limit is a playfield of 16 colors overlapped by a playfield of 15 colors + transparency).
For a better idea of what we are talking about, have a look at this picture:

Here we see an ECS chipset working in dual playfield mode (so, it's 8 colors for the background playfield and 7 colors + transparency for the foreground playfield), with the Copper altering the palette* on a rasterline basis: the end result is that the color count (in this particular screenshot) reaches 171. Edit: I forgot to mention that there are also the colors of the sprites - main character and HUD -, which are given by color registers 16-31 (unused by the playfields).
*For the curious ones: instructed by the CPU, it is also moving the clouds, applying a line-by-line parallax effect on the background planes, applying a sinusoidal wave effect on the bottom of the foreground playfield and scrolling both playfields.
64-color mode was EHB 'extra half-brite' mode, where you could not choose the extra colors, the extra bitplane just specified 'halve the intensity of the color of this pixel' where a bit was set. If you pick a 32-color palette, then copy it and apply Levels 0..128 to the copy, you will have a result that may be right (documentation on this is not clear; it just says 'halve intensity' -- is the resultant intensity quantized to the 16**3 limits of Amiga OCS or not?)
This is hard to say, indeed.
The Amiga Hardware Reference Manual says:
The color register output selected by the first five bitplanes is shifted to half-intensity by the sixth bitplane.The phrasing (and especially the fact that the word "output" is used instead of "value") suggests that the halving is "real".
However, the Amiga ROM Kernal Manual says:
If you draw using a color number from 32 to 63, then the color displayed will be half the intensity value of the corresponding color register from 0 to 31. For example, if color register 0 is set to 0xFFF (white), then color number 32 would be half this value or 0x777 (grey).which suggests that halving is limited to the palette generator capabilities as you suspected.
So, which to choose? I personally would go for the option #1, because:
- when it comes to hardware, the Amiga Hardware Reference Manual is likely to be more reliable than the Amiga ROM Kernal Manual;
- Amigas' engineers were too clever to go for option #2 when the other solution was so easy

- emulators (at least the version of UAE I used for testing) use halved intensity (I assume that the programmers did their research/testing).
I must admit that in my life I had never asked myself such question

[4] the actual number of onscreen colors possible is between 262144 and 414720
(see http://en.wikipedia.org/wiki/Amiga_Hold-and-Modify)
Take those figures with a pinch of salt.
As regards the maximum value, it has been calculated assuming 720x576 as maximum resolution, but that is not correct (Edit: f.ex., other more or less standard resolutions possible: 800x600, 1280x256, 1440x512 interlaced, etc.). As said at the beginning, Amigas' video circuitry is entirely programmable, so that countless resolutions/modes/frequencies are possible. For example, there is the DDFSTRT (Display Data Fetch STaRT) register which allowed the programmer to tell the chipset at which position of the raster beam to actually start drawing - and this was also refined in the ECS chipset with the addition of the DIWSTRT (DIsplay Window STaRT) register. And that's just the beginning. Moreover, HAM modes are so tricky that it makes little sense to just give rough numbers.
If I were you, I would just specify figures of "normal" modes.
saimo