AuthorTopic: Crocodingus [iPhone version]  (Read 24497 times)

Offline ptoing

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Re: Crocodingus [iPhone version]

Reply #10 on: December 23, 2008, 01:58:56 pm
Biggest problem is missing contrast. Pretty much everything is in the low-mid range of values.

Poop edit. Not happy with the walls, too close to the trees and sign now. If I was you I'd try to get a broader range into the textures.
There are no ugly colours, only ugly combinations of colours.

Offline Opacus

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Re: Crocodingus [iPhone version]

Reply #11 on: December 23, 2008, 02:15:34 pm
I myself honestly prefer the original over all 3 edit. I don't know why.

Offline Shrike

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Re: Crocodingus [iPhone version]

Reply #12 on: December 23, 2008, 03:54:38 pm
Really? I liked ptoing's the best by far. But the new render from madPXL is good as well, I don't know what the iPhone would do to it. The bulbs on the bottom of the walls are  D:
I would get rid of them entirely, and get some vines or something hanging down from the top. Fill up that empty space!
Crocodingus in crackland!

...
*cough*

Nice work so far.
Shrike

Offline Larwick

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Re: Crocodingus [iPhone version]

Reply #13 on: December 24, 2008, 01:50:39 am
I myself honestly prefer the original over all 3 edit. I don't know why.

I agree. I think it's because the edits seem to dim the scene and take away the sense of an intense sunny day for me - almost like looking through sunglasses. However if it's required to darken it so it looks okay on the console then that's fine i guess.

Offline fortunato

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Re: Crocodingus [iPhone version]

Reply #14 on: December 24, 2008, 04:26:00 am
omg dude i love your style! its so simple and amazing. try making the color of the leaves brighter than the grass i.e. maybe put more blue into the grass and more yellow into the leaves? the reason why is because the trees are closer to the screen than the grass is, so if the tree leaves were brighter it would give off the illusion that its closer. try it out and see what happens.

Offline ndchristie

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Re: Crocodingus [iPhone version]

Reply #15 on: December 24, 2008, 05:47:49 am
I don't know that color priority for depth is necessarily an important (or even viable) pursuit in a topdown perspective, i can't help but feel it actually creates far too much distance (i gave blue to and darkened the tops of everything to actually flatten the scene which i feel makes it more readable).

The tree definitely needs value separation from the ground because hue won't really be enough and you probably don't want the grass to get darker if your goal is sunny day so i think the leaves need to stay at least a step below the ground.

Juss Sayin :P
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline madPXL

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Re: Crocodingus [iPhone version]

Reply #16 on: December 30, 2008, 01:05:22 am
For the moment, I think that I'm done with the "perfectionist" touch:



Thanks again with your replies:)

Next post -> Monkey+Star+Banana!

Offline eobet

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Re: Crocodingus [iPhone version]

Reply #17 on: January 05, 2009, 11:37:12 am
Flogging a dead horse, perhaps, I still find that not only is the contrast still too low, but the lighting is also inconsistent.

Shadows indicate that the light source come directly from the top, yet the croc is darker on his left side.

Now, I don't actually care about that since the shadows are so basic and symbolic.

What I do care about, though, is that only the croc has a darker side. Everything else in the game should too, both objects and the landscape.

If you add that, it will also probably bump the contrast all by itself.

Since you learned Blender for this, may I ask if you are planning to learn OpenGL by yourself too?

I'm also an iPhone owner and want to make an app of my own some day, though I will probably not start with an OpenGL one...
« Last Edit: January 05, 2009, 11:40:57 am by eobet »

Offline Larwick

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Re: Crocodingus [iPhone version]

Reply #18 on: January 05, 2009, 02:59:07 pm
Shadows indicate that the light source come directly from the top, yet the croc is darker on his left side.

I was under the impression that the croc was mirrored, therefore being the same tone on his left side as his right side. Everything else is darker on the sides than the top, although the croc is more contrasted in this respect.

Offline ptoing

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Re: Crocodingus [iPhone version]

Reply #19 on: January 06, 2009, 12:03:52 am
Just realised that the texture on the box does not make much sense if you think about it for more than a few seconds.
How the wooden planks are put together I mean.
There are no ugly colours, only ugly combinations of colours.