AuthorTopic: various psp spec models.  (Read 12199 times)

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: various psp spec models.

Reply #10 on: December 27, 2008, 08:36:25 pm
Stunning... No space wasted. This is incredible.

Offline Dex

  • 0010
  • *
  • Posts: 262
  • Karma: +0/-0
  • ---
    • adamfergusonart
    • http://pixeljoint.com/p/11794.htm
    • View Profile

Re: various psp spec models.

Reply #11 on: December 28, 2008, 02:19:34 am
Wow, amazing! It's like you're a professional at this.

You also say you're a pixel-artist from the old pixelation, eh? You should post your pixel-art too, seeing as you're incredibly well-versed in this.

Offline Jim16

  • 0010
  • *
  • Posts: 201
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: various psp spec models.

Reply #12 on: December 28, 2008, 11:12:14 pm
ok, let me get this right.
These are painted directly on to those models via the UV map, using a tablet. I guess your using photoshop and tools like dodge and burn and so on.
(like my bro does  :P). And I'm guessing you have no colour limit as the colours go over 256. So Verbit, look up texture art. Making wood, metal and so on, and you'll have the basics of what your looking for.

Most of the detail looks waisted on these, as they look so pixelated, because of the redering size of the model.
But well that was for you to decide.

Again these are just awesome and I look forward to more.

Offline spikes15

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-1
    • View Profile

Re: various psp spec models.

Reply #13 on: December 30, 2008, 09:22:11 am
ok, let me get this right.
These are painted directly on to those models via the UV map, using a tablet. I guess your using photoshop and tools like dodge and burn and so on.
(like my bro does  :P). And I'm guessing you have no colour limit as the colours go over 256. So Verbit, look up texture art. Making wood, metal and so on, and you'll have the basics of what your looking for.

Most of the detail looks waisted on these, as they look so pixelated, because of the redering size of the model.
But well that was for you to decide.

Again these are just awesome and I look forward to more.


??? no i don't just dodge and burn?? were the hell u get that from....u know nothing :-X as far as the uvw map goes is a lil stretched in some places and then theirs the dragon thingy model..... u getting it about right but seen as its low poly (which i do more high) i wouldn't be able to give much crit on that but the arms don't look right.

any chance of a wire frame?and u should look into doing some higher poly models for the detail and so on... and then render it onto the low poly as a normal bump (i think that's it haven't done it in ages cozz i need to wait till i get my new pc) but you would get so much more detail if u did that.
« Last Edit: December 30, 2008, 09:44:27 am by spikes15 »

Offline TrevoriuS

  • 0011
  • **
  • Posts: 550
  • Karma: +1/-0
  • Pixels... everywhere!!
    • View Profile

Re: various psp spec models.

Reply #14 on: December 30, 2008, 02:48:43 pm
Lo-spec models don't even tend to have rendered lighting (so it's done by textures), so don't even think about bump maps there.

Offline nelis

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

Re: various psp spec models.

Reply #15 on: December 30, 2008, 04:25:23 pm
The lights arent even on in the scene its set to 100% fullbright which means its all lit by the painted texture information.

Offline TrevoriuS

  • 0011
  • **
  • Posts: 550
  • Karma: +1/-0
  • Pixels... everywhere!!
    • View Profile

Re: various psp spec models.

Reply #16 on: December 30, 2008, 05:41:34 pm
That's what I just said... I just excluded the potential idea that this would always be the case.

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: various psp spec models.

Reply #17 on: December 30, 2008, 09:16:54 pm
Looks good reminds me a lot of warmachine.

They have some lawl texel-res differences due to the texture cutting; sometimes like on the club or something it pays just to use fat pixels even though you have the capacity to be higher just so that things stay consistent.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline spikes15

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-1
    • View Profile

Re: various psp spec models.

Reply #18 on: December 30, 2008, 11:24:04 pm
The lights arent even on in the scene its set to 100% fullbright which means its all lit by the painted texture information.
didn't read so didn't know...

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: various psp spec models.

Reply #19 on: December 31, 2008, 02:19:18 am
The lights arent even on in the scene its set to 100% fullbright which means its all lit by the painted texture information.
didn't read so didn't know...

If you didn't read then why did you post? Here's a strike for you so you remember to read next time  :yell:
Read the RULES this is still Pixelation, comments are still allowed when relevant and useful, not just because you felt like it.