AuthorTopic: A car (yeah, how original!)  (Read 8338 times)

Offline vierbit

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A car (yeah, how original!)

on: December 11, 2008, 09:43:26 pm
Getting a bit again into 3d stuff recently.

Made in blender, 312 triangles. A bit of an hassle to avoiding these damn distorted textures.




Not really an optimized texturlayout, maybe editing that later

Offline ptoing

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Re: A car (yeah, how original!)

Reply #1 on: December 11, 2008, 10:10:49 pm
Very nice. Not too hot on the colour tho, it looks very DDR :D
you could save some tris on the wheels.

http://ptoing.net/edit/safetris.png
There are no ugly colours, only ugly combinations of colours.

Offline TrevoriuS

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Re: A car (yeah, how original!)

Reply #2 on: December 11, 2008, 10:15:10 pm
Wheels could also deal with 8 divisions instead of 12. I like your texturing on this =)

Offline vierbit

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Re: A car (yeah, how original!)

Reply #3 on: December 14, 2008, 01:56:25 pm
update




@ptoing
haha, well now that you mention it  ;)
Good point on the wheels.

@TrevoriuS
The wheels have now 10 divisions, think thats a good compromise.
« Last Edit: December 14, 2008, 01:59:14 pm by vierbit »

Offline Kazuya Mochu

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Re: A car (yeah, how original!)

Reply #4 on: December 15, 2008, 10:11:18 am
well I think it looks great. even with the reflections painted on, I think the texture looks so solid and consisten that you sort of forget about it and just see it as a whole.

well done. probably try more colors of the paintjob, and maybe some stripes or something? :)
Image size doesn't matter! It's what you do with your pixels that counts!

Offline huZba

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Re: A car (yeah, how original!)

Reply #5 on: December 15, 2008, 11:47:00 am
I really like this. Maybe you could try going for extreme UV optimizing. Like 1/3 of the top texture could be mirrored for the other side, the wheels would work with just half a wheel texture and the wheel treads would do just with a really small texture for a single wheel division.

Oh and i think you need some big exhaust pipes for the rear or the sides  ;D

Offline snader

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Re: A car (yeah, how original!)

Reply #6 on: December 16, 2008, 08:44:24 pm
very spiffy sir, very spiffy indeed.
i'm sort of missing mirrors though, i think if you optimize the side a bit you could make the mirrors and not add to the polycount,
you could also take a few polies off of the tires as previously mentioned.

and a note on the texturing.. the dithering and dither-aa doesnt work well in a 3d environment, it gets messy really fast
it might be nice to study http://www.kennethfejer.com/lowpoly.html stuff a bit to see how he does texturing

with proper mirroring etc you could compress your texture into a 128x128

*rummages*
http://www.20threed.com/images/tuts/ds_optimization/Ds_optimization01.gif

Offline nelis

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Re: A car (yeah, how original!)

Reply #7 on: December 27, 2008, 04:02:22 pm
the blue texture looks great!

made an edit to pack the uvs closer together, resized for 256x128 which saves on memory.

Offline ptoing

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Re: A car (yeah, how original!)

Reply #8 on: December 27, 2008, 06:12:51 pm
D: You killed the pixels!! D:

EDIT:


The pixels, THEY LIVE!!
« Last Edit: December 27, 2008, 06:27:13 pm by ptoing »
There are no ugly colours, only ugly combinations of colours.

Offline nelis

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Re: A car (yeah, how original!)

Reply #9 on: December 27, 2008, 07:01:50 pm
meh! just use sharpen filter :D