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A car (yeah, how original!)
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Topic: A car (yeah, how original!) (Read 15129 times)
vierbit
0010
Posts: 158
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0.09 posts per day
A car (yeah, how original!)
on:
December 11, 2008, 09:43:26 pm
Getting a bit again into 3d stuff recently.
Made in blender, 312 triangles. A bit of an hassle to avoiding these damn distorted textures.
Not really an optimized texturlayout, maybe editing that later
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ptoing
0101
Posts: 3063
Karma: +0/-0
variegated quadrangle arranger
Re: A car (yeah, how original!)
Reply #1 on:
December 11, 2008, 10:10:49 pm
Very nice. Not too hot on the colour tho, it looks very DDR
you could save some tris on the wheels.
http://ptoing.net/edit/safetris.png
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There are no ugly colours, only ugly combinations of colours.
TrevoriuS
0011
Posts: 550
Karma: +1/-0
Pixels... everywhere!!
Re: A car (yeah, how original!)
Reply #2 on:
December 11, 2008, 10:15:10 pm
Wheels could also deal with 8 divisions instead of 12. I like your texturing on this =)
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vierbit
0010
Posts: 158
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0.09 posts per day
Re: A car (yeah, how original!)
Reply #3 on:
December 14, 2008, 01:56:25 pm
update
@ptoing
haha, well now that you mention it
Good point on the wheels.
@TrevoriuS
The wheels have now 10 divisions, think thats a good compromise.
«
Last Edit: December 14, 2008, 01:59:14 pm by vierbit
»
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Kazuya Mochu
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Posts: 436
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^thx Larwick
Re: A car (yeah, how original!)
Reply #4 on:
December 15, 2008, 10:11:18 am
well I think it looks great. even with the reflections painted on, I think the texture looks so solid and consisten that you sort of forget about it and just see it as a whole.
well done. probably try more colors of the paintjob, and maybe some stripes or something?
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Image size doesn't matter! It's what you do with your pixels that counts!
huZba
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Posts: 409
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Re: A car (yeah, how original!)
Reply #5 on:
December 15, 2008, 11:47:00 am
I really like this. Maybe you could try going for extreme UV optimizing. Like 1/3 of the top texture could be mirrored for the other side, the wheels would work with just half a wheel texture and the wheel treads would do just with a really small texture for a single wheel division.
Oh and i think you need some big exhaust pipes for the rear or the sides
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snader
0001
Posts: 75
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Re: A car (yeah, how original!)
Reply #6 on:
December 16, 2008, 08:44:24 pm
very spiffy sir, very spiffy indeed.
i'm sort of missing mirrors though, i think if you optimize the side a bit you could make the mirrors and not add to the polycount,
you could also take a few polies off of the tires as previously mentioned.
and a note on the texturing.. the dithering and dither-aa doesnt work well in a 3d environment, it gets messy really fast
it might be nice to study
http://www.kennethfejer.com/lowpoly.html
stuff a bit to see how he does texturing
with proper mirroring etc you could compress your texture into a 128x128
*rummages*
http://www.20threed.com/images/tuts/ds_optimization/Ds_optimization01.gif
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nelis
0001
Posts: 10
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Re: A car (yeah, how original!)
Reply #7 on:
December 27, 2008, 04:02:22 pm
the blue texture looks great!
made an edit to pack the uvs closer together, resized for 256x128 which saves on memory.
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ptoing
0101
Posts: 3063
Karma: +0/-0
variegated quadrangle arranger
Re: A car (yeah, how original!)
Reply #8 on:
December 27, 2008, 06:12:51 pm
You killed the pixels!!
EDIT:
The pixels, THEY LIVE!!
«
Last Edit: December 27, 2008, 06:27:13 pm by ptoing
»
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There are no ugly colours, only ugly combinations of colours.
nelis
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Posts: 10
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Re: A car (yeah, how original!)
Reply #9 on:
December 27, 2008, 07:01:50 pm
meh! just use sharpen filter
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