AuthorTopic: This was fun to make  (Read 9670 times)

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

This was fun to make

on: December 10, 2008, 01:45:04 pm

Edit: oh yeah, so was this.
« Last Edit: December 10, 2008, 01:52:37 pm by Tuna Unleashed »

Offline Pizza Tom

  • 0010
  • *
  • Posts: 224
  • Karma: +0/-0
    • @pizzadramon
    • pizzatom
    • View Profile
    • Blag

Re: This was fun to make

Reply #1 on: December 10, 2008, 07:28:32 pm
Cool character! Though, I can't really tell; is his hair two colors, or is he wearing a bandana?

As far as technique goes, everything looks pretty great, except for the spinning motion right before the downward slash. I somehow feel like the power of the motion is diminished. Perhaps it doesn't look weighty enough?
pizzatom.tumblr.com
@pizzadramon

Formerly Regulus Awesome

Offline Dr D

  • 0010
  • *
  • Posts: 415
  • Karma: +0/-0
  • Not a real doctor.
    • View Profile
    • PJ Gallery

Re: This was fun to make

Reply #2 on: December 10, 2008, 07:52:39 pm
Probably due to the quickness of the downward slash, and the small amount of dust coming up after it. I think the last slash of the combo should be the most powerful, and therefore, probably take the longest to execute / has the weightiest hit. And right now, it has no sense of weight. I understand that it's his hand, and not a 200-pound Great Sword, but still, there'd be a little anticipation for the last hit.
« Last Edit: December 10, 2008, 07:58:58 pm by Dr D »

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 946
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: This was fun to make

Reply #3 on: December 10, 2008, 08:29:31 pm
yours:


Edit:


I didn't have too much time to spend on it - so this is only a rough start to show you the general direction you should take.  I didn't add anything, I only moved around the stuff that was already there.  The most important thing to notice is you've got all the main motions down, but you completely forget the follow-through.  The body has to compensate for the momentum right after such major movements.  Also, within the 'swishes' I took out a couple frames that were bogging down the flow.

Ben2theEdghe can probably give you a more depthy analysis of this stuff.  I suck at explaining animation.
« Last Edit: December 10, 2008, 08:36:18 pm by Indigo »

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: This was fun to make

Reply #4 on: December 10, 2008, 08:57:18 pm
One thing I'm noticing is the feet look like they are stepping on uneven ground.
It's a neat character and combo, I think the twist might need another frame maybe.

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

Re: This was fun to make

Reply #5 on: December 10, 2008, 10:47:30 pm
Indigo- whoa, I didn't know such a simple edit could make so much of a difference. I tried to replicate what you did.

Offline GBPaxton

  • 0001
  • *
  • Posts: 8
  • Karma: +0/-0
    • View Profile

Re: This was fun to make

Reply #6 on: December 11, 2008, 08:36:44 pm
The big-hand swipe, I feel, still needs to have more impact (either being overall faster, or doing a slooowfast thing). This is quite wonderful ^_^

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

Re: This was fun to make

Reply #7 on: December 11, 2008, 10:14:23 pm
Its actually a throw. So just imagine that when he spins he's grabbing a guy then the big swipe is throwing them.

Offline Jad

  • 0100
  • ***
  • Posts: 1048
  • Karma: +0/-0
    • View Profile

Re: This was fun to make

Reply #8 on: December 11, 2008, 11:04:31 pm
If so, I suggest you make the wind-up even slower and smoother to really add impact to the throw!

Also: great improvement from your last one, I'd say! It's good that you keep evolving even if you're staying within your comfort zone!
' _ '

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

Re: This was fun to make

Reply #9 on: December 12, 2008, 12:22:23 am