AuthorTopic: boop boop baloop reference time  (Read 3646 times)

Offline Raytheon

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boop boop baloop reference time

on: December 10, 2008, 03:55:18 am



TIME FOR ME TO REDO MY REFERENCE SPRITE OKAY
i am a computern

Offline Tuna Unleashed

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Re: boop boop baloop reference time

Reply #1 on: December 10, 2008, 01:41:34 pm
It is better but 1-ups style much? But otherwise, the coat has erratic shading, the pants need more contrast, and the hair isn't shaded or shaped like hair.

Offline Raytheon

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Re: boop boop baloop reference time

Reply #2 on: December 10, 2008, 06:24:55 pm
1up style? hardly. while we talked over msn about spriting etc i said i cant do legs etc and he said go more for rhythm in the pose like this etc. etc.
and ill fix up the coats shading and the contrast on the legs
i am a computern

Offline bengo

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Re: boop boop baloop reference time

Reply #3 on: December 10, 2008, 08:50:35 pm

Quick edit, made your forehead smaller, change the skin tone and a half-assed edit on the clothes.

Offline ndchristie

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Re: boop boop baloop reference time

Reply #4 on: December 12, 2008, 02:34:44 am
There's very little of 1up here...no similarities in pixel-tech and only vague semblence in character design and style (and it's not like he's got a trademark on skinny appendages :P)

I think ben's edit is aa step down in that it loses a lot of the nice qualities of the original without bringing much new to the table, although improvement are made to the skin palette and hair handling.

in general this is a very messy sprite, it would not lose anything for some polish i tihnk.

cheers
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline HulioG

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Re: boop boop baloop reference time

Reply #5 on: December 12, 2008, 03:58:20 pm
Mainly fooled around with the palette. The main things I did:

•With his skin I darkened that midtone (I felt it had mostly lacked contrast).
•I also tried to pour a hint of hue into each color (thinking it would give more "life" into the work and maybe even add towards higher contrast.
•I figured this a guy with his style would wear a tighter inside shirt so I just reshaded it to match that belief.
•For some reason that left arm looks funny(is the hand supposed to be in the pocket?), I did reshade that a bit and actually moved it up by one pixel [from the sleeve down I mean].
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Things that still need work:

•Hair; If you mess with Ben's you could get something.
•Messiness; Mainly in the shades as implied by Adarias.
•Skin. I think even my version may lack contrast but I also think Ben's version was too saturated. Maybe a mix between our two versions might get you something.

« Last Edit: December 12, 2008, 04:18:10 pm by HulioG »