AuthorTopic: [WIP]KINGS THE GAME  (Read 37004 times)

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #60 on: December 19, 2008, 10:35:34 pm
on interesting ive never seen this one before, thanks for the image

but yeah im thinking ill only make the units bigger, rest will keep realistic size.
thanks again

Offline ndchristie

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Re: [WIP]KINGS THE GAME

Reply #61 on: December 20, 2008, 01:53:18 am
I think what he means is the (much older than AoE DS) method of using a single unit on the battle-map but having several on a second attack screen when they engage.

Personally my vote is almost always for clarity, although units can be nice.

The thing about units is that they don't work well on this screen size.  here's a quick try for swordsmen against your knights:



what it comes down to in my mind is this : what purpose does seeing men serve you?

if the shape of a unit is important, then you'll need 6 units in each squad to make proper formations:

xxxxx - firing line - ranged weapon bonus

x x x
x x x - battle ranks - melee weapon bonus

 x x
 x x - march column - movement bonus
 x x

 x x
x   x - square - no flanks (foot only)
 x x

  x
 x x  - wedge - charge bonus (horse only)
x x x


etc etc.  You won't be able to do these well with any less men (5 can service but not as well).
This will be quite hard at your res (which almost def. cannot do 6 abreast unless your men are just colored squares).

if the number simply represents "hitpoints," than anything from 2-6 works fine for you.  i actually recommend using, as i have here, 6 for a large infantry unit and as you had 3 for a smaller horse unit (even if more reasonable proportions would probably be 5:2).

If there is no interface/gameplay purpose than you're by far best served by a single man for each unit.
« Last Edit: December 20, 2008, 01:57:17 am by ndchristie »
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Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #62 on: December 20, 2008, 02:22:53 pm
Thanks for the image ndchristie, that actually makes me want to have multiple units,
But as the gameplay will be i thought units would do much better as clarity.

Plus it would be much easier to see what units are what.
im gonna make a quick horse man in a bit.

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #63 on: December 30, 2008, 07:10:03 am
sorry for no updates, i have been mostly programming the game and being lazy.
i've worked a little on the menus, and the actual game idea and how everything will work

heres a little preview:

and i wanna hear if you think something in the menu should be placed differently, since there is nothing much graphically to talk of here.



Offline Chris2balls

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Re: [WIP]KINGS THE GAME

Reply #64 on: December 30, 2008, 11:53:29 am
That looks great. I've got nothing else to say apart from working on the HUD. Can't wait to play this!
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Offline Larwick

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Re: [WIP]KINGS THE GAME

Reply #65 on: December 30, 2008, 02:15:47 pm
I find it very strange that the enemy profile is placed on the bottom left, yet your own profile is placed on the top right. It makes it look like the selected unit is always your enemy's unit (not helped by the yellow text).

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #66 on: December 30, 2008, 04:25:50 pm
thanks Chris2balls, its always inspiring to hear things like that :D

Larwick do you think any other place would do better? cause i tried a few different variations of this layout i find this one to be the best one.

Offline Kazuya Mochu

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Re: [WIP]KINGS THE GAME

Reply #67 on: December 30, 2008, 04:29:59 pm
I think that if you mirrored the interface it would work better. your profile avater on top left and the enimi on top right.
people usually follow a big Z shape when reading a screen or a paper, so you should make clear who you are talking about first. then after the information is over, the player instinctivly knows that since you are batteling someone else, that the next profile information will be on the enemy. also changing the background color would help separate you from the enemy.

Image size doesn't matter! It's what you do with your pixels that counts!

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #68 on: December 30, 2008, 06:38:27 pm
You must remember its a diplomacy window, it only shows up when you click the enemy castle, its not that important to take space on the top, but i think ill switch "user profile" to top left and "resources" to the top right. and yes ofcourse im going to have to draw some fancy background for the menu, probably some wood with some metal around.

thanks for the advice c:

Offline Kazuya Mochu

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Re: [WIP]KINGS THE GAME

Reply #69 on: December 30, 2008, 08:36:45 pm
Sorry I ment your profile avater on top left and enemy on BOTTOM right!!!
Image size doesn't matter! It's what you do with your pixels that counts!