AuthorTopic: [WIP]KINGS THE GAME  (Read 37013 times)

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #30 on: December 11, 2008, 05:38:47 pm
PypeBros by concave do you mean a kind of a hole in the ground? that wouldn't make it a hill that way. ;P but im just not sure what that word means.

and here's a pretty random map with the new Mountains:

Offline dock

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Re: [WIP]KINGS THE GAME

Reply #31 on: December 11, 2008, 05:50:26 pm
Looking very yummy there. The different mountain sizes makes it look much better, as do the tiles with rocks on them.

With the water you're going to have to have some sort of animation. You could have it scroll as though it was a lake blown by the wind, or you could have it expand and contract at the shore. Sparkles of wave highlights glowing and dimming would work well too.

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #32 on: December 11, 2008, 05:58:41 pm
mmm thank you dock

And yeah static tile for the water looks really bad... but im thinking if only 3 frames for water animation would do, say like 1 frame per second, im thinking it can look alright for a strategy game. ;D

Offline dock

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Re: [WIP]KINGS THE GAME

Reply #33 on: December 11, 2008, 06:06:50 pm
mmm thank you dock

And yeah static tile for the water looks really bad... but im thinking if only 3 frames for water animation would do, say like 1 frame per second, im thinking it can look alright for a strategy game. ;D
Yeah, 1 frame per second would be enough for this sort of thing. :) Don't forget you can have rocks in the sea as well.

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #34 on: December 11, 2008, 06:19:37 pm
ofcourse we will have rocks on water :y:

thanks for the good advice matey

Offline Jim16

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Re: [WIP]KINGS THE GAME

Reply #35 on: December 11, 2008, 08:28:48 pm
This is looking awesome, I'm intrigued to see how your going to make this a strategy ??? Like "Heroes of might and magic" or like "Seven kindoms"(the old ones, I don't like the new 3D one as it doesn't have the economics any more :yell:)

I already have an image of how the water would look! if it was a lake though.
so for intrest sake.....what program are you going to use to make this?

I like the mountains now.
but I don't like the hills as they catch the eye, and it seems to catch allot of light up there....more so than the mountains?
I would bring the down in saturation and brightness(luminous) a bit, not to much though as they should contrast.

now back to my Course work which is worth 20% of my grade!

Offline Batzy

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Re: [WIP]KINGS THE GAME

Reply #36 on: December 11, 2008, 08:56:24 pm
I change my opinion with the colors  :) (forget the quick edit i made earlier, your colors really are brilliant  ;D)

(actually i'm too creating a Wesnoth, Age Of Wonders kinda game, i'll maybe make a new topic after modeling the game couple painfull months :yell:)

Offline Jad

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Re: [WIP]KINGS THE GAME

Reply #37 on: December 11, 2008, 11:06:09 pm
Super quick suggestion for water: Adding small highlights in the water that move on a subpixel level can help greatly with feeling of movement and fluidity on a small scale. See chrono trigger for example! O:
' _ '

Offline Ryumaru

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Re: [WIP]KINGS THE GAME

Reply #38 on: December 11, 2008, 11:33:53 pm
Am I the only one that doesn't think the color reads as water?
Everything else is beautiful though :] all the tiles read perfectly- no complaints on anything else.

Offline PypeBros

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Re: [WIP]KINGS THE GAME

Reply #39 on: December 12, 2008, 12:37:25 pm
PypeBros by concave do you mean a kind of a hole in the ground? that wouldn't make it a hill that way. ;P but im just not sure what that word means.
no. I mean that you're currently have mountains that are shaped like a rocky hill (convex)


Instead, i'd suggest a shape like this (concave)


A concave mountain will be nearly-horizontal on the tile edges, and so it should ease connecting them together.