AuthorTopic: [WIP]KINGS THE GAME  (Read 36995 times)

Offline Titan

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[WIP]KINGS THE GAME

on: December 08, 2008, 01:56:19 am
Hello dear people of Pixelation
I have recently started working on a new game, Flash with Pixelart, Medieval Strategy.
Ill be posting new graphics and progress of the game in here, so do check back ;P

This is a little sketch of the game (MAP VIEW) :
Sketch - i don't wanna image it cause its kinda big

Now... on to the things I'm working on is the TILES, we all know what they are.
Well what I'm looking for is a criticism and how to improve it.



12x12 tile map, just something i quickly made with these little graphics.


Many thanks dear people of Pixelation

Iggy

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #1 on: December 08, 2008, 01:29:30 pm
A little more work with the tiles and the forest,

Also changed the size of the tile to be a little larger.

Offline ndchristie

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Re: [WIP]KINGS THE GAME

Reply #2 on: December 08, 2008, 02:34:57 pm
A little more work with the tiles and the forest,

Also changed the size of the tile to be a little larger.

http://www.toxicportal.com/ignatus/kings/emaple_moretiles.gif

I've done  few of these things and I think I've reached the point where transition tiles like that feel like too much work to end up looking machined anyway.  Rather, for the same number of tiles, I suggest doing 3 "Dense forest" tiles, 3 "Wooded" tiles, and 3 "sparse trees" tiles and assign them irregularly in a radial fashion.

Care to elaborate on the rules?  Any other adice will change greatly whether this is, for instance, similar to advance wars, carcassonne, or chess.
A mistake is a mistake.
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Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #3 on: December 08, 2008, 06:01:00 pm
Thanks for the advice mate, im not quite sure if i really should be doing 3 for every tile, might really improve the looks, but is it worth it in the end? ill keep the idea in mind though.

As for the rules:
Max players 4, you can play 1vs1, 2vs2, 1vs1vs1vs1 or whatever you want like 1vs3 (ofcourse 1 player vs AI's)

There are villages across the map. (Wesnoth/Advance Wars)
You get more resources while you own them (Wood,Food,Stone,Gold)

You buy units from your main castle
Units walk with a speed, its time based, not turn based.

You build/research stuff in your main castle.

And ofcourse Destroy/Capture your enemies Castles to win.

This is the basic idea, there is much more in the Kings.txt but you really dont need to know all of it

Offline Kazuya Mochu

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Re: [WIP]KINGS THE GAME

Reply #4 on: December 08, 2008, 09:44:45 pm
This looks really good and professional.

my crits would go to the contrast issues. I think that you pallete, being so warm, tends to blend stuff together.
I would sugest having a colder color to act as a backlight, so it would help on the reading of the forms. a bit like saying "this here is a diferent color cause its facing the other way and getting light by another light source". know what I mean?

I think that if you went on to photoshop and desaturated you image you would probably have a hard time telling what is what.

well, thats what I have to say. good work non the less
Image size doesn't matter! It's what you do with your pixels that counts!

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Re: [WIP]KINGS THE GAME

Reply #5 on: December 09, 2008, 01:10:25 pm
Thanks mate, yeah i noticed it too, i need to give it so more shadows.

As for the updates:
Tile are made with Code already but this is how it looks with the original colours:



And i got this little warmer colours one, not sure which one i like more:



Need crits on the Mountain, and ocfource im gonna draw more than one of those.
i decided to get rid of all the trees tiles and keep just - 3 black forest tiles, 3 sparse forest, 3 even more sparse forest.

Offline Batzy

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Re: [WIP]KINGS THE GAME

Reply #6 on: December 09, 2008, 01:51:58 pm
maybe you could make it more realistic like this :

Offline Titan

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Re: [WIP]KINGS THE GAME

Reply #7 on: December 09, 2008, 02:14:30 pm
maybe you could make it more realistic like this :

http://omploader.org/vMTAzeA/quickedit.gif

Feels so cold! perhaps its way too realistic... i think ill go with the original one after all.

And here a tiny Citadel i just made, tell me what you think:



i was trying to keep my palette as low as possible, but as i need more shadows now im adding more, that castle is 12 colours already with out counting the grass tile.

Offline PypeBros

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Re: [WIP]KINGS THE GAME

Reply #8 on: December 09, 2008, 02:48:45 pm
so far, i'd mostly complain about the "sands" tiles (that we see e.g. on top of rocky base for castles), which looks mostly like some ink dropped on the map.
While your forest tiles did a good job at looking "not too squary", your montains could definitely use a bit variety as well. having at least two different heights would be a plus, and if you manage to avoid having a checker of aligned peaks, it wil certainly work better.

HTH.

Offline TrevoriuS

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Re: [WIP]KINGS THE GAME

Reply #9 on: December 09, 2008, 03:23:29 pm
I recommend you making different rock-bases for different types of structures. The citadel is now way too much like the castle.
Here's another take at the colours: