AuthorTopic: Yep, Sword Slashing.  (Read 15470 times)

Offline Fool

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Re: Yep, Sword Slashing.

Reply #10 on: December 09, 2008, 07:46:36 am
Works fine in general.=)
A few things I would suggest - anticipation of second slash (fr.16-17) - sword finishing motion arch - body starts moving forward. I x-ed frames i think as unnecessary, but see if it'll work for you.=) Some spacing adjusting  could be done also.

Offline Mao™

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Re: Yep, Sword Slashing.

Reply #11 on: December 09, 2008, 10:01:48 pm
I'm not sure whether you're paying attention to the character design yet, but... he looks a little boring to me, for a game character. If he's going to have a cool sword-slash, he should have some cool clothes. x3

Here, I tried a little edit. I'm not quite sure of what direction you wanted to go with him, so I simply took a crack at it.
And if, er, you're not looking at character design quite yet, then nvm hun. xD


Offline michael

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Re: Yep, Sword Slashing.

Reply #12 on: December 09, 2008, 10:22:23 pm
oh, i personally like the original sprite much better! i feel like you over squeenixed him with those details.

Offline Mao™

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Re: Yep, Sword Slashing.

Reply #13 on: December 09, 2008, 11:58:32 pm
Ah, it did lose a little something. It was all for fun, and I did notice that .TakaM used a grey only under the eye, and it seemed pointless. I hope you did see where I've added that colour, so it wouldn't seem such a... placeholder.

Sqeenix? I don't like the sound of that. D:
« Last Edit: December 10, 2008, 02:03:10 am by Mao™ »

Offline Ryumaru

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Re: Yep, Sword Slashing.

Reply #14 on: December 10, 2008, 03:10:12 am
just on the final slash ryu?
Well the slide slash is slow to but It just looks like maybe the range of movement allows for more of a time laps, where as the downward one just looks plain slow. I also forgot to say that that's really all I find fault with in this anim- looks great. :]

Offline Souly

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Re: Yep, Sword Slashing.

Reply #15 on: December 10, 2008, 09:13:04 pm
I noticed that in fools edit he points out that the arms magically appear on the other side of his body.
Unless his up torso spins around like a robot.


I also agreed that the over head slash didn't come down enough.
« Last Edit: December 10, 2008, 09:16:52 pm by Souly »

Offline Dr D

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Re: Yep, Sword Slashing.

Reply #16 on: December 10, 2008, 11:11:55 pm
Souly, I feel that in your edit, the extra frame or two that you added to make the arms go back to the original position seem to lag, it's awfully slow/choppy.

It's a good point you've made, but I don't think your edit demonstrates how to solve the problem correctly. However, I have to say I wouldn't be able to do any better, hence I don't do edits.  :-X

Offline Fool

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Re: Yep, Sword Slashing.

Reply #17 on: December 11, 2008, 12:55:20 am
Got some time to take a closer look. Should say appeared bit confusing.
Here's why.
Frame 1 - pose is very calm, not ready for action at all - meaning you would have to spare some frames to get him in ready to attack position. (loosing some time)
Frames 2-9 - not quite clear what direction sword going - from the right shoulder to the left? In anyway  it is should follow an elipse instead of going down then turn left - very hard to control such a motion in a real life.
I tried from left shoulder to the right, see if it makes more sense.
Frames 10-17 - unclear motion. If it is a combo from his first swing position there is no sense to go back (while it is already there). You could try that with a stick - you'll loose a power of inertion. i think it will work better in two motions. Perhaps it is up to you.
rest of the frames - you don't need that much frames as long as you use speedlines.

Any way - that what i come up with - quite sloppy, but i hope you'll get my point.

Offline .TakaM

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Re: Yep, Sword Slashing.

Reply #18 on: December 11, 2008, 01:25:33 am
I'm not sure whether you're paying attention to the character design yet, but... he looks a little boring to me, for a game character. If he's going to have a cool sword-slash, he should have some cool clothes. x3

Here, I tried a little edit. I'm not quite sure of what direction you wanted to go with him, so I simply took a crack at it.
And if, er, you're not looking at character design quite yet, then nvm hun. xD



Already done quite a few other animations, so it's a bit too late for any significant changes, but thanks for the suggestions :P

Getting a bit more confusion over the swings, so I'll show what it looks like now:

For this combo, I just picked up a stick and this was what I did, although less exaggerated.
The torso being twisted is pretty extreme, so I'll be toning it down.

But yeah, does it still look impossibly awkward?
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Offline Fool

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Re: Yep, Sword Slashing.

Reply #19 on: December 11, 2008, 02:38:17 am
Ok, direction is clear now, although, the biggest problem right now - he shrink-n-grow legs and torso. It could be reasonably stretched but not twice in size. I would put a still sprite by side just to control this issue. Last slash still look a bit like an ax swing, I'd say reduce timing in anticipation to loose a feel of heavy weight.